
Drakularge
Defeating these doughy dragons yields useful loot, but stacked stats, crazy claws and Flame Breath don't make it a doddle.
They worry about the badjas that follow them wherever they go, as they don't want to go stepping on one by accident.
The essentials
- Earliest in the story: The Bowhole – Cave 5 - B2 — 17% (17% of battles)
- Gives: 1,600 EXP, 187 G, Dragon scale (1/16), Gold bar (1/256)
- Weak to: lightning / blast ×1.5
- Has no effect on it: fizzle
Family: dragon — weapons dealing ×1.1: swords
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 286 | 9 | 160 | 175 | 106 | 1,600 | 187 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×1.5
- Effects (success rate): 75%: sleep, stun, Blunt, Sap, Decelerate; 50%: Dazzle, Whack, confusion, paralysis; 25%: Charm; immune: Fizzle
- Actions: Attack 33%, “exhales a fierce fire!” 33%, “slashes with its claws!” 27%, Psyche Up 6.2%. Only once per turn for its whole group: “slashes with its claws!”, “exhales a fierce fire!”
Items
Habitat (in-game monster list)
The Bowhole · Wyrmtail · Wyrmwing
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Bowhole – Cave 5 - B2 | 17% (17% of battles) | 17% (17% of battles) |
| The Bowhole – Cave 6 - B3 | 16% (16% of battles) | 16% (16% of battles) |
| Wyrmtail, everywhere except on rocky ground | joins 12% of battles | |
| Wyrmtail, on rocky ground | 43% (46% of battles) | 43% (46% of battles) |
| Wyrmtail (south-west part), in the forest or on grass | joins 12% of battles | joins 5.3% of battles |
| Wyrmtail (south-west part), on rocky ground | joins 26% of battles | joins 26% of battles |
| Wyrmwing, everywhere except on rocky ground and on the coast | 45% (53% of battles) | 36% (45% of battles) |
| Wyrmwing, on the coast | joins 3.8% of battles | joins 3.8% of battles |
| Wyrmwing, on rocky ground | joins 8% of battles | joins 8% of battles |
Grottoes (treasure maps)
- Caves, rank 4: 20% of visible monsters, 28% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
- Caves, rank 5: joins 7.6% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 174.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 2 ; Gold bar : 6.
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DQ9 Encyclopedia
Dragon scale
Gold bar