DQ9 Encyclopedia

Drakularge

Dracularge · no. 152 in the monster list
Everything is read from the game's code, unless stated otherwise

Defeating these doughy dragons yields useful loot, but stacked stats, crazy claws and Flame Breath don't make it a doddle.

They worry about the badjas that follow them wherever they go, as they don't want to go stepping on one by accident.

The essentials

  • Earliest in the story: The Bowhole – Cave 5 - B2 — 17% (17% of battles)
  • Gives: 1,600 EXP, 187 G, Dragon scale (1/16), Gold bar (1/256)
  • Weak to: lightning / blast ×1.5
  • Has no effect on it: fizzle

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
28691601751061,6001870 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast ×1.5
  • Effects (success rate): 75%: sleep, stun, Blunt, Sap, Decelerate; 50%: Dazzle, Whack, confusion, paralysis; 25%: Charm; immune: Fizzle
  • Actions: Attack 33%, “exhales a fierce fire!” 33%, “slashes with its claws!” 27%, Psyche Up 6.2%. Only once per turn for its whole group: “slashes with its claws!”, “exhales a fierce fire!”

Items

Habitat (in-game monster list)

The Bowhole · Wyrmtail · Wyrmwing

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Bowhole – Cave 5 - B217% (17% of battles)17% (17% of battles)
The Bowhole – Cave 6 - B316% (16% of battles)16% (16% of battles)
Wyrmtail, everywhere except on rocky groundjoins 12% of battles
Wyrmtail, on rocky ground43% (46% of battles)43% (46% of battles)
Wyrmtail (south-west part), in the forest or on grassjoins 12% of battlesjoins 5.3% of battles
Wyrmtail (south-west part), on rocky groundjoins 26% of battlesjoins 26% of battles
Wyrmwing, everywhere except on rocky ground and on the coast45% (53% of battles)36% (45% of battles)
Wyrmwing, on the coastjoins 3.8% of battlesjoins 3.8% of battles
Wyrmwing, on rocky groundjoins 8% of battlesjoins 8% of battles

Grottoes (treasure maps)

  • Caves, rank 4: 20% of visible monsters, 28% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
  • Caves, rank 5: joins 7.6% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 174.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 2 ; Gold bar : 6.

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