DQ9 Encyclopedia

Drakulord

Draculord · no. 254 in the monster list
Everything is read from the game's code, unless stated otherwise

Their HP is so high they're nigh unkillable, they're hard to hurt with earth and fire, and their skills hit everyone. Watch out!

They're named for the fact that they're lords of the lizardly martial arts, but they have the potential to grow even greater.

The essentials

  • Earliest in the story: Water, rank 11: 22% of visible monsters, 29% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Gives: 6,800 EXP, 65 G, Dragon scale (1/8), Dragon claws (1/64)
  • Weak to: ice, light ×1.5
  • Has no effect on it: sleep, whack, confusion, fizzle, paralysis

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1,4142557254042866,800650 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, light ×1.5; fire, earth ×0.5
  • Effects (success rate): 75%: Drain Magic, poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, stun; 10%: Charm; immune: sleep, Whack, confusion, Fizzle, paralysis
  • Actions: turn 1: Psyche Up or Boulder Toss; turn 2: Attack or “slashes with its claws!”; turn 3: Psyche Up or “pounds ferociously on the ground!” (50/50, then repeats). Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Boulder Toss, “slashes with its claws!”, “pounds ferociously on the ground!”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Water, rank 11: 22% of visible monsters, 29% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Water, rank 12: 21% of visible monsters, 29% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 176.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 1 ; Dragon claws : 4.

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