
Drastic drackal
Chilly Breath and Stomp make the whole party suffer, and they're not afraid to throw their weight around either. Fry them with fire.
As pups, they're cute and cuddly and covered in the same fur as their manes, but they soon grow into grizzly grown-ups.
The essentials
- Earliest in the story: Wormwood Canyon, in the forest or on grass — day: 22% (33% of battles); night: 12% (18% of battles)
- Gives: 1,380 EXP, 160 G, Royal soil (1/16), Raging ruby (1/64)
- Weak to: fire, light ×1.5
- Has no effect on it: fizzle
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 225 | 9 | 165 | 164 | 124 | 1,380 | 160 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, light ×1.5; ice, darkness ×0.5
- Effects (success rate): 75%: Dazzle, Whack, Blunt, Sap, Decelerate; 50%: sleep, confusion, stun, paralysis; 30%: Charm; immune: Fizzle
- Actions: Attack 50%, “launches a vigorous attack.” 17%, “pounds ferociously on the ground!” 17%, “exhales a cool breath!” 16%. Only once per turn for its whole group: “exhales a cool breath!”, “launches a vigorous attack.”, “pounds ferociously on the ground!”
Items
Habitat (in-game monster list)
Wormwood Canyon · Wyrmtail
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Wormwood Canyon, in the forest or on grass | 22% (33% of battles) | 12% (18% of battles) |
| Wormwood Canyon, on rocky ground | 25% (32% of battles) | 25% (32% of battles) |
| Wyrmtail, everywhere except on rocky ground | 31% (39% of battles) | 21% (27% of battles) |
| Wyrmtail, on rocky ground | joins 10% of battles | joins 10% of battles |
| Wyrmtail (south-west part), in the forest or on grass | joins 3.5% of battles | |
| Wyrmtail (south-west part), on rocky ground | joins 13% of battles | joins 13% of battles |
Grottoes (treasure maps)
- Ice, rank 4: joins 7.1% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
- Ice, rank 5: 20% of visible monsters, 28% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 190.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Royal soil : 2 ; Raging ruby : 4.
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DQ9 Encyclopedia
Royal soil
Raging ruby