
Dread admiral
Swat these big, brutish butterflies before they swarm all over the battlefield and paralyse everyone with Burning Breath.
Seen from behind, they're beautiful butterflies, but flip them around and you'll find they're far from fair of face.
The essentials
- Earliest in the story: Slurry Coast, on grass — day: 56% (59% of battles); night: 56% (62% of battles)
- Gives: 192 EXP, 80 G, Butterfly wing (1/8), Coagulant (1/64)
- Weak to: darkness ×2
- It runs away: 27% of its actions: hit fast.
- Has no effect on it: fizzle, paralysis
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 76 | 9 | 75 | 76 | 80 | 192 | 80 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×2; wind ×0.75
- Effects (success rate): 75%: confusion; 50%: Dazzle, sleep, poison, Blunt, Sap, Decelerate, Charm; 25%: stun; immune: Fizzle, paralysis
- Actions: Attack 44%, Flee 27%, attack + paralysis 19%, Burning Breath 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Burning Breath: if a character isn't paralysed yet, and under a third has Reverse Cycle. Only once per turn for its whole group: attack + paralysis, Burning Breath
Items
Habitat (in-game monster list)
Slurry Coast · Dourbridge
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Slurry Coast, on grass | 56% (59% of battles) | 56% (62% of battles) |
| Slurry Coast, in the forest | joins 3.1% of battles | joins 3.1% of battles |
| Slurry Coast, on the coast | 25% (25% of battles) | 25% (25% of battles) |
| Dourbridge, on grass | joins 3.2% of battles | |
| Dourbridge, in the forest | joins 5% of battles | joins 5% of battles |
Grottoes (treasure maps)
- Caves, rank 1: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 34.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Butterfly wing : 1 ; Coagulant : 4.
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DQ9 Encyclopedia
Butterfly wing
Coagulant