DQ9 Encyclopedia

Dreadful drackal

Dracal fatal · no. 175 in the monster list
Everything is read from the game's code, unless stated otherwise

They might look frightening, but they're scaredy-cats really. If their bark doesn't scare people stiff, their bite surely will.

When two of them meet at night, both will howl so loud with surprise that they scare each other into a sociable stupour.

The essentials

  • Earliest in the story: The Gittish Empire — day: 22% (26% of battles); night: 22% (34% of battles)
  • Gives: 2,000 EXP, 180 G, Magic beast hide (1/16), Magic beast horn (1/32)
  • Weak to: earth ×1.5
  • It runs away: 17% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
240101701651432,0001800 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): earth ×1.5; fire, lightning / blast ×0.5
  • Effects (success rate): 75%: Dazzle, sleep, confusion, stun, Blunt, Sap, Decelerate, Divine Intervention; 50%: Whack, poison, paralysis; 25%: Charm; immune: Fizzle
  • Actions: Attack 27%, “bites ferociously with its massive fangs.” 23%, War Cry 19%, Flee 17%, Double Up 15%. Conditions (otherwise it picks another slot): Double Up: if its attack can still go up; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: War Cry, Double Up

Items

Habitat (in-game monster list)

The Gittish Empire · Djust Desert · Hermany

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Gittish Empire22% (26% of battles)22% (34% of battles)
Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express onlyjoins 17% of battlesjoins 17% of battles
Hermany (Starflight Express stop) – to the north-east of the region, Starflight Express onlyjoins 16% of battlesjoins 17% of battles
Under the hood

Internal numbers (game records, one per variant): 191.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast hide : 2 ; Magic beast horn : 3.

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