DQ9 Encyclopedia

Dreadmaster

Directueur · no. 267 in the monster list
Everything is read from the game's code, unless stated otherwise

Harsh master of old-fashioned teaching techniques who held his extra-curricular sessions in the basement of Swinedimples.

He built his academy in the wintry wastelands to toughen up his pupils. The cheap land prices didn't hurt, either...

The essentials

  • Earliest in the story: Swinedimples, Swinedimples Academy: Dreadmaster (once)
  • Gives: 10,000 EXP, 2,550 G, Sage's elixir (100%)
  • No elemental weakness.
  • Has no effect on it: dazzle, sleep, whack, confusion, stun, poison, paralysis

Family: humanoid — weapons dealing ×1.1: whips

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1,68025516017012510,0002,5502 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Battle: Swinedimples, Swinedimples Academy — pattern A

  • Effects (success rate): 75%: Divine Intervention; 50%: Sap, Decelerate; 25%: Fizzle, Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 33%, Double Trouble 23%, Zammle 19%, switches to pattern B 15%, Crackle 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Double Trouble, Zammle, Crackle

Battle: Swinedimples, Swinedimples Academy — pattern B

  • Effects (success rate): 75%: Divine Intervention; 50%: Sap, Decelerate; 25%: Fizzle, stun, Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, poison, paralysis
  • Actions: 2 actions per turn — turn 1: Crackle or Psyche Up; turn 2: Double Trouble or Psyche Up; turn 3: Attack or switches to pattern A (50/50, then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Crackle, Psyche Up, Double Trouble

Items

Story and quests

  • Swinedimples, Swinedimples Academy: Dreadmaster (once)

Habitat (in-game monster list)

The Old School

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 310, 747.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Sage's elixir : 0.

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