
Earthenwarrior
Fiery-breathed pieces of highly protected pottery which fortify themselves even further with Kabuff.
Pottery paladins put in the graves of the great and good to guard them in the beyond, but which grow bored and go AWOL.
The essentials
- Earliest in the story: Quarantomb – Interior - Lv 1 — 31% (36% of battles)
- Gives: 110 EXP, 66 G, Scale shield (1/32), Soldier's sword (1/64)
- Weak to: wind ×2
- Has no effect on it: drain magic, poison, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 55 | 6 | 58 | 65 | 48 | 110 | 66 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind ×2; darkness, light ×1.25; earth ×0.75
- Effects (success rate): 50%: stun; 25%: Charm; immune: Drain Magic, poison, paralysis
- Actions: Attack 34%, Fire Breath 34%, “lobs a load of rope!” 16%, Kabuff 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “lobs a load of rope!”: on a character not already losing a turn; Fire Breath: not if a third or more of the party has Reverse Cycle; Kabuff: if an ally's defence can still go up. Only once per turn for its whole group: “lobs a load of rope!”, Fire Breath, Kabuff
Items
Habitat (in-game monster list)
Quarantomb
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but ignores it if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Quarantomb – Interior - Lv 1 | 31% (36% of battles) | 31% (36% of battles) |
Grottoes (treasure maps)
- Ruins, rank 1: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 83.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Scale shield : 3 ; Soldier's sword : 4.
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Scale shield
Soldier's sword