
Estark
Not only can he pound opponents with Kafrizzle and Kaboom, he packs a powerful punch as well. Good luck!
This emperor of the underworld evolved into his horrific form after hibernating for many millennia.
The essentials
- Earliest in the story: Legacy boss of “Estark's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Gives: 72,600 – 192,500 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
- Weak to: darkness ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis
Family: ??? (bosses and unique monsters)
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| level 1 | 8,000 | 255 | 750 | 590 | 320 | 72,600 | 2,490 | 0 % |
| level 16 | 8,901 | 255 | 835 | 628 | 344 | 84,286 | 2,891 | 0 % |
| level 41 | 10,635 | 255 | 997 | 696 | 388 | 108,092 | 3,707 | 0 % |
| level 99 | 16,070 | 255 | 1,507 | 885 | 512 | 192,500 | 6,602 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
levels 1-15 — pattern A
- Elements (damage taken): darkness ×1.5; fire ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 27%, Kaboom 23%, Kafrizzle 19%, switches to pattern B 15%, “spews forth blazing fire!” 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kaboom, Kafrizzle, “spews forth blazing fire!”, critical hit
levels 1-15 — pattern B
- Actions: 2 actions per turn — Attack 27%, Kaboom 23%, C-C-Cold Breath (from level 8) 19%, switches to pattern A 15%, Disruptive Wave 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kaboom, C-C-Cold Breath, Disruptive Wave, critical hit
levels 16-40 — pattern A
- Elements (damage taken): darkness ×1.5; fire ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 27%, Kaboom 23%, Hellfire (from level 16) 19%, switches to pattern B 15%, Disruptive Wave 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kaboom, Hellfire, Disruptive Wave, critical hit
levels 16-40 — pattern B
- Actions: 2 actions per turn — Attack 27%, Psyche Up (from level 28) 23%, Kafrizzle 19%, switches to pattern A 15%, C-C-Cold Breath (from level 8) 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Psyche Up, Kafrizzle, C-C-Cold Breath, critical hit
levels 41-99 — pattern A
- Elements (damage taken): darkness ×1.5; fire ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 3 actions per turn — Attack 49%, Kafrizzle 19%, switches to pattern B 15%, Hellfire (from level 16) 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kafrizzle, Hellfire, Disruptive Wave
levels 41-99 — pattern B
- Actions: 3 actions per turn — Attack 49%, C-C-Cold Breath (from level 8) 19%, switches to pattern A 15%, switches to pattern C 11%, Gigagash (from level 57) 6.6%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: C-C-Cold Breath, Gigagash
levels 41-99 — pattern C
- Actions: 3 actions per turn — Attack 27%, Psyche Up (from level 28) 23%, Kafrizzle 19%, switches to pattern A 15%, Kaboomle (from level 41) 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Psyche Up, Kafrizzle, Kaboomle, critical hit
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Legacy boss of “Estark's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Map from: quest 152 “Marey Questmas”
Under the hood
Internal numbers (game records, one per variant): 505, 621, 622, 623, 624, 625, 626.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.
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Mini medal