DQ9 Encyclopedia

Estark

Estark · no. 300 in the monster list
Everything is read from the game's code, unless stated otherwise

Not only can he pound opponents with Kafrizzle and Kaboom, he packs a powerful punch as well. Good luck!

This emperor of the underworld evolved into his horrific form after hibernating for many millennia.

The essentials

  • Earliest in the story: Legacy boss of “Estark's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 72,600 – 192,500 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: darkness ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 18,00025575059032072,6002,4900 %
level 168,90125583562834484,2862,8910 %
level 4110,635255997696388108,0923,7070 %
level 9916,0702551,507885512192,5006,6020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15 — pattern A

  • Elements (damage taken): darkness ×1.5; fire ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Kaboom 23%, Kafrizzle 19%, switches to pattern B 15%, “spews forth blazing fire!” 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kaboom, Kafrizzle, “spews forth blazing fire!”, critical hit

levels 1-15 — pattern B

  • Actions: 2 actions per turn — Attack 27%, Kaboom 23%, C-C-Cold Breath (from level 8) 19%, switches to pattern A 15%, Disruptive Wave 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kaboom, C-C-Cold Breath, Disruptive Wave, critical hit

levels 16-40 — pattern A

  • Elements (damage taken): darkness ×1.5; fire ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Kaboom 23%, Hellfire (from level 16) 19%, switches to pattern B 15%, Disruptive Wave 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kaboom, Hellfire, Disruptive Wave, critical hit

levels 16-40 — pattern B

  • Actions: 2 actions per turn — Attack 27%, Psyche Up (from level 28) 23%, Kafrizzle 19%, switches to pattern A 15%, C-C-Cold Breath (from level 8) 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Psyche Up, Kafrizzle, C-C-Cold Breath, critical hit

levels 41-99 — pattern A

  • Elements (damage taken): darkness ×1.5; fire ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 3 actions per turn — Attack 49%, Kafrizzle 19%, switches to pattern B 15%, Hellfire (from level 16) 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kafrizzle, Hellfire, Disruptive Wave

levels 41-99 — pattern B

  • Actions: 3 actions per turn — Attack 49%, C-C-Cold Breath (from level 8) 19%, switches to pattern A 15%, switches to pattern C 11%, Gigagash (from level 57) 6.6%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: C-C-Cold Breath, Gigagash

levels 41-99 — pattern C

  • Actions: 3 actions per turn — Attack 27%, Psyche Up (from level 28) 23%, Kafrizzle 19%, switches to pattern A 15%, Kaboomle (from level 41) 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Psyche Up, Kafrizzle, Kaboomle, critical hit

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Estark's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: quest 152 “Marey Questmas”
Under the hood

Internal numbers (game records, one per variant): 505, 621, 622, 623, 624, 625, 626.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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