DQ9 Encyclopedia

Excalipurr

Charibaldi · no. 292 in the monster list
Everything is read from the game's code, unless stated otherwise

A spectacularly skilled lord of the sword, and wielder of a bewitched blade that can only be used by those it chooses.

Deems very few worthy of facing him, as his sword is said to sing with the power of the Almighty Himself.

The essentials

  • Earliest in the story: Grotto boss, map quality 161-180: 22% of grottoes
  • Gives: 70,000 EXP, 2,107 G, Fencing jacket (steal 1/64), Tactical vest (steal 1/128)
  • Weak to: ice ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
6,60025543043023270,0002,1074 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Pattern A

  • Elements (damage taken): ice ×1.5
  • Effects (success rate): 50%: Decelerate, Divine Intervention; 15%: Blunt, Sap; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 17%, Multislash 17%, Feel the Burn 17%, switches to pattern B 17%, “performs a swift, upward slice on the target.” 16%, Disruptive Wave 16%. Conditions (otherwise it picks another slot): Feel the Burn: if it doesn't have Feel the Burn yet. Only once per turn for its whole group: “performs a swift, upward slice on the target.”, Multislash, Feel the Burn, Disruptive Wave

Pattern B

  • Actions: 2 actions per turn — turn 1: Attack; turn 2: “performs a swift, upward slice on the target.” or Multislash; turn 3: Hatchet Man or switches to pattern A (50/50, then repeats). Only once per turn for its whole group: “performs a swift, upward slice on the target.”, Multislash, Hatchet Man

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Grotto boss, map quality 161-180: 22% of grottoes
  • Grotto boss, map quality 181-200: 25% of grottoes
  • Grotto boss, map quality 201-248: 3.5% of grottoes
Under the hood

Internal numbers (game records, one per variant): 337, 764.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Fencing jacket : 4 ; Tactical vest : 5.

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