
Firespirit
These Frizz spell elementals are best beaten with spells or abilities, as weapons will often pass right through them.
“Not even kids use Frizz these days.” It was these thoughtless words that forged the furious firespirit.
The essentials
- Earliest in the story: The Hexagon – B2 — 30% (33% of battles)
- Gives: 12 EXP, 15 G, Holy water (1/32), Magic water (1/128)
- Weak to: ice ×1.5
- Has no effect on it: dazzle, stun, poison, paralysis
Family: elemental
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 14 | 3 | 9 | 9 | 9 | 12 | 15 | 8 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.5; fire ×0.5
- Effects (success rate): 75%: Whack, Blunt, Sap, Decelerate, Divine Intervention; 50%: sleep, Charm; immune: Dazzle, stun, poison, paralysis
- Actions: every turn: Attack or Frizz (50/50); may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Frizz
Items
Habitat (in-game monster list)
The Hexagon · Eastern Stornway
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Hexagon – B2 | 30% (33% of battles) | 30% (33% of battles) |
| The Hexagon – B1-A | 33% (37% of battles) | 33% (37% of battles) |
| Eastern Stornway, on the coast | joins 8.4% of battles | joins 8.4% of battles |
Under the hood
Internal numbers (game records, one per variant): 7.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Holy water : 3 ; Magic water : 5.
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DQ9 Encyclopedia
Holy water
Magic water