DQ9 Encyclopedia

Firn fiend

Glaglator · no. 202 in the monster list
Everything is read from the game's code, unless stated otherwise

Should be fried with fire before they induce indolence with Sweet Breath and follow up with Freezing Blizzard.

Ice elementals born from glaciers. They absorb treasures left by fallen adventurers and stash them inside themselves.

The essentials

  • Earliest in the story: Realm of the Mighty – Disc 2 — 23% (23% of battles)
  • Gives: 3,200 EXP, 172 G, Ice crystal (1/16), Reset stone (1/256)
  • Weak to: fire ×2
  • Has no effect on it: whack, drain magic, fizzle, stun, poison, paralysis, charm

Family: elemental

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
36501952681043,2001720 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire ×2; light ×1.5; ice, earth ×0.5
  • Effects (success rate): 75%: Decelerate, Divine Intervention; 50%: Dazzle, sleep, Blunt, Sap; 25%: confusion; immune: Whack, Drain Magic, Fizzle, stun, poison, paralysis, Charm
  • Actions: Attack 38%, “exhales a cool breath!” 27%, Sweet Breath 19%, “exhales a chilly breath!” 11%, “smacks the target hard with its huge hand!” 6.6%. Conditions (otherwise it picks another slot): “exhales a cool breath!”: not if a third or more of the party has Reverse Cycle; Sweet Breath: if a character is still awake, and under a third has Reverse Cycle; “exhales a chilly breath!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “exhales a cool breath!”, Sweet Breath, “exhales a chilly breath!”, “smacks the target hard with its huge hand!”

Items

Habitat (in-game monster list)

Realm of the Mighty · Cringle Coast · Urdus Marshland

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Realm of the Mighty – Disc 223% (23% of battles)23% (23% of battles)
Realm of the Mighty – Disc 3joins 4% of battlesjoins 4% of battles
Realm of the Mighty – Disc 4joins 12% of battlesjoins 12% of battles
Realm of the Mighty – Disc 536% (36% of battles)36% (36% of battles)
Realm of the Mighty – Disc 636% (36% of battles)36% (36% of battles)
Cringle Coast (Starflight Express stop) – to the north-east of the region, Starflight Express onlyjoins 17% of battlesjoins 17% of battles
Urdus Marshland (Starflight Express stop) – to the west of the region, Starflight Express onlyjoins 16% of battlesjoins 16% of battles

Grottoes (treasure maps)

  • Ice, rank 8: 18% of visible monsters, 24% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Ice, rank 9: 18% of visible monsters, 24% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 224.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Ice crystal : 2 ; Reset stone : 6.

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