
Flamin' drayman
These fire-powered, four-wheeled fighting machines will knock foes for six or fry them with Kafrizz.
The drivers are fond of their flame-retardant unitards, and are forever fighting the flab, as it spoils the flattering fit.
The essentials
- Earliest in the story: Ruins, rank 10: joins 7.1% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Gives: 4,700 EXP, 145 G, Rockbomb shard (1/32), Hephaestus' flame (1/64)
- Weak to: ice, light ×1.5
Family: humanoid — weapons dealing ×1.1: whips
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 480 | 80 | 416 | 452 | 229 | 4,700 | 145 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice, light ×1.5; fire ×0.5
- Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 15%: Charm
- Actions: Attack 50%, “whips its cart up into a frenzy! Chaaaaaaarge!” 17%, Kafrizz 17%, “gores the target, and sends it flying!” 16%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: “whips its cart up into a frenzy! Chaaaaaaarge!”, “gores the target, and sends it flying!”, Kafrizz
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Ruins, rank 10: joins 7.1% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Fire, rank 8: 21% of visible monsters, 25% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Fire, rank 9: 21% of visible monsters, 26% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Fire, rank 10: 10% of visible monsters, 13% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
Under the hood
Internal numbers (game records, one per variant): 252.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Rockbomb shard : 3 ; Hephaestus' flame : 4.
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DQ9 Encyclopedia
Rockbomb shard
Hephaestus' flame