DQ9 Encyclopedia

Flamin' drayman

Chauffard d'assaut · no. 238 in the monster list
Everything is read from the game's code, unless stated otherwise

These fire-powered, four-wheeled fighting machines will knock foes for six or fry them with Kafrizz.

The drivers are fond of their flame-retardant unitards, and are forever fighting the flab, as it spoils the flattering fit.

The essentials

  • Earliest in the story: Ruins, rank 10: joins 7.1% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Gives: 4,700 EXP, 145 G, Rockbomb shard (1/32), Hephaestus' flame (1/64)
  • Weak to: ice, light ×1.5

Family: humanoid — weapons dealing ×1.1: whips

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
480804164522294,7001450 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, light ×1.5; fire ×0.5
  • Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 15%: Charm
  • Actions: Attack 50%, “whips its cart up into a frenzy! Chaaaaaaarge!” 17%, Kafrizz 17%, “gores the target, and sends it flying!” 16%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: “whips its cart up into a frenzy! Chaaaaaaarge!”, “gores the target, and sends it flying!”, Kafrizz

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 10: joins 7.1% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Fire, rank 8: 21% of visible monsters, 25% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Fire, rank 9: 21% of visible monsters, 26% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Fire, rank 10: 10% of visible monsters, 13% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
Under the hood

Internal numbers (game records, one per variant): 252.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Rockbomb shard : 3 ; Hephaestus' flame : 4.

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