DQ9 Encyclopedia

Flython

Veninconda · no. 39 in the monster list
Everything is read from the game's code, unless stated otherwise

Snakes with sail-like gills packed with potent poison, which they puff out in a venomous vapour. They hate whistlers.

Snake-spotters say that they spread their great gills and glide across the skies and over the seas on moonlit nights.

The essentials

  • Earliest in the story: Eastern Stornway, on the coast — 29% (29% of battles)
  • Gives: 100 EXP, 70 G, Snakeskin (1/16), Wing of bat (1/32)
  • Weak to: ice, lightning / blast, darkness, light ×1.25
  • It runs away: 33% of its actions: hit fast.
  • Has no effect on it: fizzle, poison

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
706605055100700 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, lightning / blast, darkness, light ×1.25
  • Effects (success rate): 75%: Blunt, Sap, Decelerate, Charm; 50%: sleep, confusion, stun; immune: Fizzle, poison
  • Actions: Attack 50%, Flee 33%, Poison Breath 17%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Poison Breath: if a character isn't poisoned yet, and under a third has Reverse Cycle. Only once per turn for its whole group: Poison Breath

Items

Habitat (in-game monster list)

Eastern Stornway · Western Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Eastern Stornway, on the coast29% (29% of battles)29% (29% of battles)
Western Coffinwell, on grass or in the forest35% (40% of battles)35% (43% of battles)
Western Coffinwell, in the pampas grass27% (31% of battles)27% (31% of battles)
Western Coffinwell, on the coast33% (37% of battles)33% (37% of battles)
Under the hood

Internal numbers (game records, one per variant): 88.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Snakeskin : 2 ; Wing of bat : 3.

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