
Flython
Snakes with sail-like gills packed with potent poison, which they puff out in a venomous vapour. They hate whistlers.
Snake-spotters say that they spread their great gills and glide across the skies and over the seas on moonlit nights.
The essentials
- Earliest in the story: Eastern Stornway, on the coast — 29% (29% of battles)
- Gives: 100 EXP, 70 G, Snakeskin (1/16), Wing of bat (1/32)
- Weak to: ice, lightning / blast, darkness, light ×1.25
- It runs away: 33% of its actions: hit fast.
- Has no effect on it: fizzle, poison
Family: dragon — weapons dealing ×1.1: swords
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 70 | 6 | 60 | 50 | 55 | 100 | 70 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice, lightning / blast, darkness, light ×1.25
- Effects (success rate): 75%: Blunt, Sap, Decelerate, Charm; 50%: sleep, confusion, stun; immune: Fizzle, poison
- Actions: Attack 50%, Flee 33%, Poison Breath 17%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Poison Breath: if a character isn't poisoned yet, and under a third has Reverse Cycle. Only once per turn for its whole group: Poison Breath
Items
Habitat (in-game monster list)
Eastern Stornway · Western Coffinwell
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Eastern Stornway, on the coast | 29% (29% of battles) | 29% (29% of battles) |
| Western Coffinwell, on grass or in the forest | 35% (40% of battles) | 35% (43% of battles) |
| Western Coffinwell, in the pampas grass | 27% (31% of battles) | 27% (31% of battles) |
| Western Coffinwell, on the coast | 33% (37% of battles) | 33% (37% of battles) |
Under the hood
Internal numbers (game records, one per variant): 88.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Snakeskin : 2 ; Wing of bat : 3.
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DQ9 Encyclopedia
Snakeskin
Wing of bat