DQ9 Encyclopedia

Fowleye

Volattila · no. 291 in the monster list
Everything is read from the game's code, unless stated otherwise

His evil eyes bring calamity wherever their gaze falls. When not fighting, he keeps them closed and feigns friendliness.

An unbelievable evil who feasts on the souls of the weak to feed the dour power that resides in his almighty eyes.

The essentials

  • Earliest in the story: Grotto boss, map quality 121-140: 12% of grottoes
  • Gives: 65,000 EXP, 1,965 G, Sage's elixir (steal 1/32), Minerva's mitre (steal 1/128)
  • Weak to: fire ×1.5
  • Has no effect on it: sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
5,20025538241821665,0001,9652 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire ×1.5
  • Effects (success rate): 50%: Decelerate; 25%: Dazzle, Blunt, Sap, Divine Intervention; 5%: Charm; immune: sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Kazam 27%, Kaswoosh 23%, Divine Intervention 19%, Bounce 15%, Disruptive Wave 11%, Lullab-Eye 6.6%. Conditions (otherwise it picks another slot): Kazam: only on a character without Bounce; Kaswoosh: not if a third or more of the party has Bounce; Divine Intervention: if a character without Bounce can still lose spell protection; Bounce: if it doesn't already have Bounce and a character can cast spells; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…); Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Kazam, Kaswoosh, Divine Intervention, Bounce, Disruptive Wave, Lullab-Eye

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Grotto boss, map quality 121-140: 12% of grottoes
  • Grotto boss, map quality 141-160: 17% of grottoes
  • Grotto boss, map quality 161-180: 22% of grottoes
  • Grotto boss, map quality 181-200: 25% of grottoes
  • Grotto boss, map quality 201-248: 3.5% of grottoes
Under the hood

Internal numbers (game records, one per variant): 336.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Sage's elixir : 3 ; Minerva's mitre : 5.

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