DQ9 Encyclopedia

Freaky tiki

Traumasque · no. 221 in the monster list
Everything is read from the game's code, unless stated otherwise

Menacing masks with mega defence who enfeeble foes with Eerie Light and Dazzleflash, then dish out some serious damage.

The first of their race was made when the mask jumped from the face of an ancient king and came alive under an evil spell.

The essentials

  • Earliest in the story: Ruins, rank 9: 20% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Gives: 5,100 EXP, 158 G, Terrible tattoo (1/32), Boss shield (1/128)
  • Weak to: wind, light ×1.5
  • Has no effect on it: dazzle, stun, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
596214424982455,1001588 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, light ×1.5; fire, ice, lightning / blast, earth, darkness ×0.75
  • Effects (success rate): 75%: Whack, Blunt, Sap, Decelerate, Divine Intervention; 50%: sleep, confusion, Fizzle; 15%: Charm; immune: Dazzle, stun, poison, paralysis
  • Actions: Attack 56%, Eerie Light 19%, Dazzleflash 15%, Burning Breath 11%. Only once per turn for its whole group: Eerie Light, Dazzleflash, Burning Breath

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 9: 20% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Ruins, rank 10: 22% of visible monsters, 29% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Ruins, rank 11: 26% of visible monsters, 33% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood

Internal numbers (game records, one per variant): 239.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Terrible tattoo : 3 ; Boss shield : 5.

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