
Fright knight
Destroy these dastardly masters of Freezing Blizzard first so they can't zap everyone back to life with Zing.
Knightly nightmares, they're forever barking orders at their stenchurion flunkies, who obey without question.
The essentials
- Earliest in the story: Gittingham Palace – Lv 2 — 33% (33% of battles)
- Gives: 2,180 EXP, 180 G, Sword breaker (1/64), Dark shield (1/256)
- Weak to: light ×2
- Has no effect on it: sleep, whack, paralysis
Family: zombie — weapons dealing ×1.1: staves
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Gittingham Palace – Lv 2 | 226 | 33 | 161 | 206 | 130 | 2,180 | 180 | 0 % |
| Battle: Upover, Gortress, Upover | 432 | 33 | 156 | 206 | 130 | 2,180 | 180 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2; fire ×1.25; ice, darkness ×0.5
- Effects (success rate): 75%: Blunt, Sap, Decelerate; 50%: Dazzle, Fizzle, poison; 25%: confusion, stun; 5%: Charm; immune: sleep, Whack, paralysis
- Actions: Attack 27%, Zing 23%, Psyche Up 19%, Attack Attacker 15%, “exhales a chilly breath!” 11%, critical hit 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Zing: if an ally is dead (fewer than 5 monsters); Psyche Up: if it isn't at 100 tension yet; Attack Attacker: if a character's attack can still go down; “exhales a chilly breath!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Zing, Attack Attacker, “exhales a chilly breath!”, critical hit
Items
Story and quests
- Upover, Gortress, Upover: Stenchurion ×2, Fright knight (once)
Habitat (in-game monster list)
Gittingham Palace · Oubliette · Western Wormwood · Wyrmtail
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Gittingham Palace – Lv 2 | 33% (33% of battles) | 33% (33% of battles) |
| Gittingham Palace – Lv 3 | 33% (33% of battles) | 33% (33% of battles) |
| Oubliette – B1 | 16% (18% of battles) | 16% (18% of battles) |
| Oubliette – B2 | joins 5.6% of battles | joins 5.6% of battles |
| Western Wormwood (Starflight Express stop) – to the west of the region, Starflight Express only | 3.5% (18% of battles) | 3.5% (18% of battles) |
| Wyrmtail (Starflight Express stop) – to the south-west of the region, Starflight Express only | 13% (27% of battles) | 13% (27% of battles) |
Grottoes (treasure maps)
- Fire, rank 7: 20% of visible monsters, 26% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
- Fire, rank 8: 21% of visible monsters, 27% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 195, 281.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Sword breaker : 4 ; Dark shield : 6.
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DQ9 Encyclopedia
Sword breaker
Dark shield