
Funghoul
Flambé these foul funghi to stop them sending you to sleep with their sickly Sweet Breath.
Mushroom-like monsters who love musty, manky places, and relish rolling around in freshly fallen leaves.
The essentials
- Earliest in the story: Western Stornway, on grass — day: 19% (24% of battles); night: 31% (36% of battles)
- Gives: 25 EXP, 20 G, Medicinal herb (1/8), Sleeping hibiscus (1/128)
- Weak to: fire, darkness, light ×1.25
- Has no effect on it: fizzle
Family: plant — weapons dealing ×1.1: axes
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 22 | 3 | 25 | 17 | 19 | 25 | 20 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, darkness, light ×1.25
- Effects (success rate): immune: Fizzle
- Actions: Attack 89%, Sweet Breath 11%. Only once per turn for its whole group: Sweet Breath
Items
Habitat (in-game monster list)
Western Stornway · Eastern Stornway · Zere
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Western Stornway, on grass | 19% (24% of battles) | 31% (36% of battles) |
| Western Stornway, in the forest | 38% (42% of battles) | 38% (42% of battles) |
| Eastern Stornway, on grass or in the forest | joins 7.5% of battles | joins 7.5% of battles |
| Zere – south-east part, on grass or in the forest | joins 3.6% of battles | |
| Zere – south-east part, in the barley fields | joins 3.6% of battles | joins 3.6% of battles |
Under the hood
Internal numbers (game records, one per variant): 9.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Medicinal herb : 1 ; Sleeping hibiscus : 5.
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Medicinal herb
Sleeping hibiscus