DQ9 Encyclopedia

Garth Goyle

Garde Gouille · no. 263 in the monster list
Everything is read from the game's code, unless stated otherwise

This stone sentry was created to stand guard over Zere Rocks. It seemed to be looking for someone called Mason...

Having lost its granite guardian, the statuesque town of Zere Rocks will surely now crumble into dust and blow away...

The essentials

  • Earliest in the story: Zere Rocks, Zere Rocks: Garth Goyle (once)
  • Gives: 4,134 EXP, 1,250 G, Terrible tattoo (100%)
  • Weak to: wind ×1.25
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, charm

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1,054255120125664,1341,2500 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×1.25; fire, earth ×0.5
  • Effects (success rate): 75%: Divine Intervention; 50%: Decelerate; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Charm
  • Actions: 2 actions per turn — Attack 27%, “stamps on the target with its giant foot!” 23%, Psyche Up 19%, Magic Barrier 15%, Kabuff 11%, “pounds ferociously on the ground!” 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; Magic Barrier: if a character can cast spells and an ally isn't fully protected yet; Kabuff: if an ally's defence can still go up. Only once per turn for its whole group: “stamps on the target with its giant foot!”, Psyche Up, Magic Barrier, Kabuff, “pounds ferociously on the ground!”

Items

Story and quests

  • Zere Rocks, Zere Rocks: Garth Goyle (once)

Habitat (in-game monster list)

Zere Rocks

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 306.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Terrible tattoo : 0.

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