
Gastropog
They slap their sickeningly long tongues across enemies' faces, and eject 'orrible ooze to slow their foes.
The size of their shells dictates their status, and the competition for cool carapaces is fairly fierce.
The essentials
- Earliest in the story: Eastern Stornway, on the coast — joins 8.4% of battles
- Gives: 48 EXP, 36 G, Antidotal herb (1/16), Toad oil (1/32)
- Weak to: ice, darkness, light ×1.25
- It runs away: 33% of its actions: hit fast.
- Has no effect on it: drain magic, fizzle
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 28 | 0 | 36 | 48 | 22 | 48 | 36 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice, darkness, light ×1.25
- Effects (success rate): 75%: Sap; 50%: sleep; immune: Drain Magic, Fizzle
- Actions: Attack 34%, Flee 33%, “Eurgh! the monster spews forth a sticky, snotty substance!” 17%, “licks the target all over its face!” 16%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); “licks the target all over its face!”: on a character not already losing a turn; “Eurgh! the monster spews forth a sticky, snotty substance!”: if a character's agility can still go down. Only once per turn for its whole group: “licks the target all over its face!”
Items
Habitat (in-game monster list)
Eastern Stornway · Zere · Doomingale Forest · Pluvi Isle
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Eastern Stornway, on the coast | joins 8.4% of battles | joins 8.4% of battles |
| Zere – south-east part, on grass or in the forest | 19% (27% of battles) | 19% (25% of battles) |
| Zere – south-east part, in the barley fields | joins 9.1% of battles | joins 9.1% of battles |
| Zere, on grass or in the poison swamp | 12% (17% of battles) | 17% (26% of battles) |
| Zere, in the forest | joins 7.5% of battles | joins 7.5% of battles |
| Doomingale Forest, everywhere except on rocky ground | joins 4.2% of battles | |
| Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Express | joins 7.8% of battles |
Under the hood
Internal numbers (game records, one per variant): 80.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Antidotal herb : 2 ; Toad oil : 3.
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Antidotal herb
Toad oil