DQ9 Encyclopedia

Gem jamboree

Aggluandor · no. 207 in the monster list
Everything is read from the game's code, unless stated otherwise

Bevies of blobs bonded by their love of the beauty of booty. If you're lucky enough to meet one, don't let it get away.

Being at the bottom of a monolith of heavy metal makes the lowest slimes in these stacks a shade short-tempered.

The essentials

  • Earliest in the story: Caves, rank 7: 7.1% of visible monsters, 10% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Gives: 960 EXP, 1,130 G, Gleeban gold piece (1/16), Gold bar (1/256)
  • No elemental weakness.
  • It runs away: 33% of its actions: hit fast.
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
52552085122969601,1302 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: “is all aflutter.” 34%, Attack 33%, Flee 33%. Only once per turn for its whole group: “is all aflutter.”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Caves, rank 7: 7.1% of visible monsters, 10% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Ruins, rank 8: 9.5% of visible monsters, 13% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Ruins, rank 10: 3.7% of visible monsters, 5.2% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
Under the hood

Internal numbers (game records, one per variant): 77.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Gleeban gold piece : 2 ; Gold bar : 6.

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