
Gem slime
They await adventurers with a graceful grin, then maul them with Magic Burst. Immune to all magic.
These shining slimes were long sought by adventurers, thanks to a tale that told of all they touched turning to gold.
The essentials
- Earliest in the story: Ruins, rank 11: 7.4% of visible monsters, 8.8% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
- Gives: 6,000 EXP, 10,080 G, Gold bar (1/128), Orichalcum (1/256)
- No elemental weakness.
- It runs away: 23% of its actions: hit fast.
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 20 | 88 | 455 | 512 | 456 | 6,000 | 10,080 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
- Actions: “beams graciously.” 44%, Attack 27%, Flee 23%, Magic Burst 6.6%. Only once per turn for its whole group: Magic Burst
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Ruins, rank 11: 7.4% of visible monsters, 8.8% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
- Ice, rank 10: 5% of visible monsters, 6.7% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Water, rank 12: joins 1.4% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood
Internal numbers (game records, one per variant): 185.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Gold bar : 5 ; Orichalcum : 6.
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DQ9 Encyclopedia
Gold bar
Orichalcum