DQ9 Encyclopedia

Gem slime

Gluandor · no. 226 in the monster list
Everything is read from the game's code, unless stated otherwise

They await adventurers with a graceful grin, then maul them with Magic Burst. Immune to all magic.

These shining slimes were long sought by adventurers, thanks to a tale that told of all they touched turning to gold.

The essentials

  • Earliest in the story: Ruins, rank 11: 7.4% of visible monsters, 8.8% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Gives: 6,000 EXP, 10,080 G, Gold bar (1/128), Orichalcum (1/256)
  • No elemental weakness.
  • It runs away: 23% of its actions: hit fast.
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
20884555124566,00010,0804 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: “beams graciously.” 44%, Attack 27%, Flee 23%, Magic Burst 6.6%. Only once per turn for its whole group: Magic Burst

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 11: 7.4% of visible monsters, 8.8% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Ice, rank 10: 5% of visible monsters, 6.7% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Water, rank 12: joins 1.4% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 185.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Gold bar : 5 ; Orichalcum : 6.

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