
Genie sanguini
Cute little critters that can sing a Gritty Ditty to pump up their pals, or do the Kerplunk Dance to bring them back from beyond.
Little sanguinis who were supposed to mature into bloody manguinis, but grew into these lovable lumps instead.
The essentials
- Earliest in the story: Realm of the Mighty – Exterior 1 — 63% (64% of battles)
- Gives: 1,260 EXP, 96 G, Prayer ring (1/64), Saint's ashes (1/128)
- Weak to: darkness ×2
- Has no effect on it: dazzle, sleep, fizzle
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 155 | 37 | 89 | 155 | 162 | 1,260 | 96 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×2; light ×0.5
- Effects (success rate): 75%: Drain Magic; 50%: stun, Decelerate; 25%: Whack, confusion, paralysis, Divine Intervention; 15%: Charm; immune: Dazzle, sleep, Fizzle
- Actions: “is just fluffing around.” 34%, Kerplunk Dance 27%, Gritty Ditty 27%, Attack 5.9%, critical hit 5.9%. Conditions (otherwise it picks another slot): Kerplunk Dance: if at least as many allies are dead as alive; Gritty Ditty: if an ally's attack can still go up; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Kerplunk Dance, Gritty Ditty, critical hit
Items
Habitat (in-game monster list)
Realm of the Mighty · Western Coffinwell
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Realm of the Mighty – Exterior 1 | 63% (64% of battles) | 63% (64% of battles) |
| Realm of the Mighty – Exterior 2 | 63% (63% of battles) | 63% (63% of battles) |
| Realm of the Mighty – Exterior 3 | 38% (38% of battles) | 38% (38% of battles) |
| Realm of the Mighty – Interior 1 | joins 6.3% of battles | joins 6.3% of battles |
| Realm of the Mighty – Interior 1-A | joins 10% of battles | joins 10% of battles |
| Realm of the Mighty – Interior 1-B | joins 10% of battles | joins 10% of battles |
| Realm of the Mighty – Interior 1-C | joins 10% of battles | joins 10% of battles |
| Realm of the Mighty – Interior 2 | joins 6.7% of battles | joins 6.7% of battles |
| Realm of the Mighty – Interior 5 | joins 2.6% of battles | joins 2.6% of battles |
| Realm of the Mighty – Interior 6 | joins 3.2% of battles | joins 3.2% of battles |
| Realm of the Mighty – Disc 2 | joins 1.2% of battles | joins 1.2% of battles |
| Realm of the Mighty – Disc 3 | joins 1.3% of battles | joins 1.3% of battles |
| Realm of the Mighty – Disc 4 | joins 2% of battles | joins 2% of battles |
| Realm of the Mighty – Disc 5 | joins 4.3% of battles | joins 4.3% of battles |
| Realm of the Mighty – Disc 6 | joins 4.3% of battles | joins 4.3% of battles |
| Western Coffinwell (islet) – to the south-east of the region, by ship or Starflight Express | 43% (43% of battles) | 43% (43% of battles) |
Grottoes (treasure maps)
- Caves, rank 8: 18% of visible monsters, 21% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Water, rank 7: 20% of visible monsters, 25% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
- Water, rank 8: joins 10% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 55.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Prayer ring : 4 ; Saint's ashes : 5.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Prayer ring
Saint's ashes