
Geothaum
They emit waves of darkness which lower the agility and defence of all enemies. Hard to harm with earth or darkness.
All they feel is a burning need to slap the living into an endless nightmare. No one knows what the rest of their bodies look like.
The essentials
- Earliest in the story: Ice, rank 11: 27% of visible monsters, 35% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
- Gives: 6,600 EXP, 86 G, Flintstone (1/16), Evencloth (1/32)
- Weak to: light ×2
- Has no effect on it: whack, drain magic, fizzle, stun, poison, paralysis, decelerate, charm
Family: elemental
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 708 | 0 | 708 | 668 | 72 | 6,600 | 86 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2; earth, darkness ×0.5
- Effects (success rate): 75%: Sap; 50%: Dazzle, sleep, confusion, Blunt, Divine Intervention; immune: Whack, Drain Magic, Fizzle, stun, poison, paralysis, Decelerate, Charm
- Actions: Attack 59%, “smacks the target hard with its huge hand!” 27%, Wave of Panic 15%. Conditions (otherwise it picks another slot): Wave of Panic: if a character's defence or agility can still go down. Only once per turn for its whole group: “smacks the target hard with its huge hand!”, Wave of Panic
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Ice, rank 11: 27% of visible monsters, 35% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
- Ice, rank 12: 24% of visible monsters, 33% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood
Internal numbers (game records, one per variant): 236.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Flintstone : 2 ; Evencloth : 3.
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DQ9 Encyclopedia
Flintstone
Evencloth