DQ9 Encyclopedia

Geothaum

Géolem · no. 236 in the monster list
Everything is read from the game's code, unless stated otherwise

They emit waves of darkness which lower the agility and defence of all enemies. Hard to harm with earth or darkness.

All they feel is a burning need to slap the living into an endless nightmare. No one knows what the rest of their bodies look like.

The essentials

  • Earliest in the story: Ice, rank 11: 27% of visible monsters, 35% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Gives: 6,600 EXP, 86 G, Flintstone (1/16), Evencloth (1/32)
  • Weak to: light ×2
  • Has no effect on it: whack, drain magic, fizzle, stun, poison, paralysis, decelerate, charm

Family: elemental

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
7080708668726,600860 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2; earth, darkness ×0.5
  • Effects (success rate): 75%: Sap; 50%: Dazzle, sleep, confusion, Blunt, Divine Intervention; immune: Whack, Drain Magic, Fizzle, stun, poison, paralysis, Decelerate, Charm
  • Actions: Attack 59%, “smacks the target hard with its huge hand!” 27%, Wave of Panic 15%. Conditions (otherwise it picks another slot): Wave of Panic: if a character's defence or agility can still go down. Only once per turn for its whole group: “smacks the target hard with its huge hand!”, Wave of Panic

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ice, rank 11: 27% of visible monsters, 35% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Ice, rank 12: 24% of visible monsters, 33% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 236.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Flintstone : 2 ; Evencloth : 3.

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