DQ9 Encyclopedia

Gigantes

Géant · no. 192 in the monster list
Everything is read from the game's code, unless stated otherwise

Stupidly strong, stamina-heavy and slightly slapdash smashers who can be licked with lightning.

Some say they're massive sports fans, so much so that they named their race after their favourite team.

The essentials

  • Earliest in the story: Tower of Nod – Lv 2 — joins 8.4% of battles
  • Gives: 3,200 EXP, 110 G, Strength ring (1/64), Ace of clubs (1/128)
  • Weak to: lightning / blast ×1.5
  • Has no effect on it: fizzle

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
64092121901153,2001100 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast ×1.5; ice ×0.5
  • Effects (success rate): 75%: Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, confusion, stun, poison; 25%: paralysis; 15%: Charm; 1%: Whack; immune: Fizzle
  • Actions: Attack 50%, “stamps on the target with its giant foot!” 17%, desperate attack 17%, misses and falls (wasted turn) 16%. Only once per turn for its whole group: “stamps on the target with its giant foot!”, misses and falls (wasted turn), desperate attack

Items

Habitat (in-game monster list)

Tower of Nod · Realm of the Mighty · Western Coffinwell · Eastern Stornway

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Nod – Lv 2joins 8.4% of battlesjoins 8.4% of battles
Tower of Nod – Lv 4joins 7.5% of battlesjoins 7.5% of battles
Tower of Nod – Lv 536% (40% of battles)36% (40% of battles)
Tower of Nod – Lv 5 Exterior36% (40% of battles)36% (40% of battles)
Tower of Nod – Lv 617% (23% of battles)17% (23% of battles)
Realm of the Mighty – Interior 138% (38% of battles)38% (38% of battles)
Realm of the Mighty – Interior 1-Ajoins 16% of battlesjoins 16% of battles
Realm of the Mighty – Interior 1-Bjoins 16% of battlesjoins 16% of battles
Realm of the Mighty – Interior 1-Cjoins 16% of battlesjoins 16% of battles
Realm of the Mighty – Interior 240% (40% of battles)40% (40% of battles)
Realm of the Mighty – Interior 3joins 7.1% of battlesjoins 7.1% of battles
Realm of the Mighty – Interior 4joins 7.5% of battlesjoins 7.5% of battles
Realm of the Mighty – Interior 550% (50% of battles)50% (50% of battles)
Realm of the Mighty – Interior 6joins 6.4% of battlesjoins 6.4% of battles
Realm of the Mighty – Interior 7joins 2.1% of battlesjoins 2.1% of battles
Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only12% (22% of battles)12% (22% of battles)
Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only24% (34% of battles)24% (34% of battles)

Grottoes (treasure maps)

  • Water, rank 7: 20% of visible monsters, 30% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Water, rank 8: 21% of visible monsters, 28% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Fire, rank 8: 18% of visible monsters, 25% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 218.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Strength ring : 4 ; Ace of clubs : 5.

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