
Gigantes
Stupidly strong, stamina-heavy and slightly slapdash smashers who can be licked with lightning.
Some say they're massive sports fans, so much so that they named their race after their favourite team.
The essentials
- Earliest in the story: Tower of Nod – Lv 2 — joins 8.4% of battles
- Gives: 3,200 EXP, 110 G, Strength ring (1/64), Ace of clubs (1/128)
- Weak to: lightning / blast ×1.5
- Has no effect on it: fizzle
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 640 | 9 | 212 | 190 | 115 | 3,200 | 110 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×1.5; ice ×0.5
- Effects (success rate): 75%: Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, confusion, stun, poison; 25%: paralysis; 15%: Charm; 1%: Whack; immune: Fizzle
- Actions: Attack 50%, “stamps on the target with its giant foot!” 17%, desperate attack 17%, misses and falls (wasted turn) 16%. Only once per turn for its whole group: “stamps on the target with its giant foot!”, misses and falls (wasted turn), desperate attack
Items
Habitat (in-game monster list)
Tower of Nod · Realm of the Mighty · Western Coffinwell · Eastern Stornway
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tower of Nod – Lv 2 | joins 8.4% of battles | joins 8.4% of battles |
| Tower of Nod – Lv 4 | joins 7.5% of battles | joins 7.5% of battles |
| Tower of Nod – Lv 5 | 36% (40% of battles) | 36% (40% of battles) |
| Tower of Nod – Lv 5 Exterior | 36% (40% of battles) | 36% (40% of battles) |
| Tower of Nod – Lv 6 | 17% (23% of battles) | 17% (23% of battles) |
| Realm of the Mighty – Interior 1 | 38% (38% of battles) | 38% (38% of battles) |
| Realm of the Mighty – Interior 1-A | joins 16% of battles | joins 16% of battles |
| Realm of the Mighty – Interior 1-B | joins 16% of battles | joins 16% of battles |
| Realm of the Mighty – Interior 1-C | joins 16% of battles | joins 16% of battles |
| Realm of the Mighty – Interior 2 | 40% (40% of battles) | 40% (40% of battles) |
| Realm of the Mighty – Interior 3 | joins 7.1% of battles | joins 7.1% of battles |
| Realm of the Mighty – Interior 4 | joins 7.5% of battles | joins 7.5% of battles |
| Realm of the Mighty – Interior 5 | 50% (50% of battles) | 50% (50% of battles) |
| Realm of the Mighty – Interior 6 | joins 6.4% of battles | joins 6.4% of battles |
| Realm of the Mighty – Interior 7 | joins 2.1% of battles | joins 2.1% of battles |
| Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only | 12% (22% of battles) | 12% (22% of battles) |
| Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only | 24% (34% of battles) | 24% (34% of battles) |
Grottoes (treasure maps)
- Water, rank 7: 20% of visible monsters, 30% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
- Water, rank 8: 21% of visible monsters, 28% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Fire, rank 8: 18% of visible monsters, 25% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 218.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Strength ring : 4 ; Ace of clubs : 5.
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DQ9 Encyclopedia
Strength ring
Ace of clubs