
Gloomy gastropog
They believe the best offence is the dogged defence afforded by foiling attacks with Pincushion, Sweet Breath and Kafuddle.
Corrupt carters often steal the shiny shells of these belligerent beasties to customize their carts with.
The essentials
- Earliest in the story: The Gittish Empire — day: 22% (27% of battles); night: 22% (28% of battles)
- Gives: 1,400 EXP, 118 G, Toad oil (1/8), Spiked armour (1/256)
- Weak to: light ×2
- Has no effect on it: sleep
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 144 | 70 | 133 | 210 | 144 | 1,400 | 118 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2; ice, darkness ×0.5
- Effects (success rate): 50%: Dazzle, Whack, Fizzle, stun, poison, paralysis, Blunt, Sap, Divine Intervention; 25%: confusion; 10%: Charm; immune: sleep
- Actions: Attack 50%, Sweet Breath 17%, Kafuddle 17%, Pincushion 16%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Sweet Breath, Pincushion, Kafuddle
Items
Habitat (in-game monster list)
The Gittish Empire · Pluvi Isle · Western Coffinwell · Eastern Stornway
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 7 units, then chases it, but ignores it if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Gittish Empire | 22% (27% of battles) | 22% (28% of battles) |
| Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Express | joins 9.6% of battles | |
| Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only | joins 18% of battles | joins 18% of battles |
| Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only | joins 18% of battles | joins 18% of battles |
Grottoes (treasure maps)
- Caves, rank 5: 20% of visible monsters, 28% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 82.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Toad oil : 1 ; Spiked armour : 6.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Toad oil
Spiked armour