
Goodybag
Jangling bags of jewels, each of which has the power to render its foes unable to act. They can also carry off a Sultry Dance.
The first goodybag was made by a major sage as a birthday gift for the kindly king of an ancient desert realm.
The essentials
- Earliest in the story: Iluugazar Plains — day: 4.5% (4.5% of battles); night: 4.8% (4.8% of battles)
- Gives: 500 EXP, 336 G, Brighten rock (1/16), Pink pearl (1/64)
- Weak to: wind, darkness, light ×1.25
- Has no effect on it: dazzle, poison
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 126 | 48 | 115 | 130 | 146 | 500 | 336 | 8 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind, darkness, light ×1.25
- Effects (success rate): 75%: Whack, Drain Magic, Fizzle, Sap, Decelerate, Divine Intervention; 50%: sleep, confusion, stun, paralysis; 30%: Charm; immune: Dazzle, poison
- Actions: Attack 33%, Sultry Dance 17%, Fizzle 17%, Fuddle 17%, Kasap 16%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Fizzle, Kasap, Fuddle
Items
Habitat (in-game monster list)
Iluugazar Plains · The Bowhole
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Iluugazar Plains | 4.5% (4.5% of battles) | 4.8% (4.8% of battles) |
| The Bowhole – Cave 3 - B1 | 20% (23% of battles) | 20% (23% of battles) |
| The Bowhole – Cave 5 - B2 | joins 4% of battles | joins 4% of battles |
| The Bowhole – Cave 6 - B3 | joins 3.9% of battles | joins 3.9% of battles |
Grottoes (treasure maps)
- Fire, rank 2: joins 8.8% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
- Fire, rank 3: 20% of visible monsters, 26% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 44.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Brighten rock : 2 ; Pink pearl : 4.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Brighten rock
Pink pearl