DQ9 Encyclopedia

Goodybag

Sacatrésor · no. 151 in the monster list
Everything is read from the game's code, unless stated otherwise

Jangling bags of jewels, each of which has the power to render its foes unable to act. They can also carry off a Sultry Dance.

The first goodybag was made by a major sage as a birthday gift for the kindly king of an ancient desert realm.

The essentials

  • Earliest in the story: Iluugazar Plains — day: 4.5% (4.5% of battles); night: 4.8% (4.8% of battles)
  • Gives: 500 EXP, 336 G, Brighten rock (1/16), Pink pearl (1/64)
  • Weak to: wind, darkness, light ×1.25
  • Has no effect on it: dazzle, poison

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
126481151301465003368 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, darkness, light ×1.25
  • Effects (success rate): 75%: Whack, Drain Magic, Fizzle, Sap, Decelerate, Divine Intervention; 50%: sleep, confusion, stun, paralysis; 30%: Charm; immune: Dazzle, poison
  • Actions: Attack 33%, Sultry Dance 17%, Fizzle 17%, Fuddle 17%, Kasap 16%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Fizzle, Kasap, Fuddle

Items

Habitat (in-game monster list)

Iluugazar Plains · The Bowhole

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Iluugazar Plains4.5% (4.5% of battles)4.8% (4.8% of battles)
The Bowhole – Cave 3 - B120% (23% of battles)20% (23% of battles)
The Bowhole – Cave 5 - B2joins 4% of battlesjoins 4% of battles
The Bowhole – Cave 6 - B3joins 3.9% of battlesjoins 3.9% of battles

Grottoes (treasure maps)

  • Fire, rank 2: joins 8.8% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
  • Fire, rank 3: 20% of visible monsters, 26% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 44.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Brighten rock : 2 ; Pink pearl : 4.

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