
Gramarye gruffon
Grown-up gruffons who are beyond the boulder-throwing badness of their boyhoods, and now know Zammle as well.
They bought books to learn about Zammle, but were so busy slacking off that it took them a century to study it.
The essentials
- Earliest in the story: Eastern Wormwood, on grass — day: joins 11% of battles; night: no
- Gives: 1,310 EXP, 145 G, Wing of bat (1/16), Safety shoes (1/64)
- Weak to: lightning / blast ×1.5
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 215 | 22 | 150 | 125 | 76 | 1,310 | 145 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×1.5; darkness ×0.5
- Effects (success rate): 75%: confusion, Fizzle, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, stun, paralysis; 25%: Charm
- Actions: Zammle 29%, “grabs a nearby boulder and hurls it hard.” 27%, Attack 19%, Sweet Breath 15%, “is in a gruff!” 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: “grabs a nearby boulder and hurls it hard.”, Zammle, Sweet Breath
Items
Habitat (in-game monster list)
Eastern Wormwood · Western Wormwood · The Bowhole
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Eastern Wormwood, on grass | joins 11% of battles | |
| Eastern Wormwood, in the forest or on the coast | 100% (100% of battles) | 100% (100% of battles) |
| Western Wormwood, on the dead-tree plain or in the forest | 27% (31% of battles) | 29% (32% of battles) |
| Western Wormwood, on rocky ground | 22% (29% of battles) | 22% (29% of battles) |
| The Bowhole – Cave 1 - Lv 1 | joins 6.7% of battles | joins 6.7% of battles |
| Western Wormwood (islet) – to the north of the region, by ship or Starflight Express | 14% (14% of battles) | 14% (14% of battles) |
Grottoes (treasure maps)
- Ruins, rank 3: 32% of visible monsters, 38% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 163.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Wing of bat : 2 ; Safety shoes : 4.
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DQ9 Encyclopedia
Wing of bat
Safety shoes