DQ9 Encyclopedia

Great troll

Grand troll · no. 196 in the monster list
Everything is read from the game's code, unless stated otherwise

Kings among trolls, they might be big dunces, but their insane stamina more than makes up\nfor it.

They use their strength to keep the other trolls down, but can't quite fit their heads into their tiny crowns.

The essentials

  • Earliest in the story: Realm of the Mighty – Interior 2 — 20% (20% of battles)
  • Gives: 3,800 EXP, 78 G, Special medicine (1/32), Marauder's maul (1/128)
  • Weak to: light ×2
  • Has no effect on it: fizzle, paralysis

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
768362201321073,800780 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2; earth, darkness ×0.5
  • Effects (success rate): 75%: Drain Magic, poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, confusion, stun; 15%: Charm; immune: Fizzle, paralysis
  • Actions: Attack 50%, “licks its weapon and laughs.” 17%, desperate attack 17%, misses and falls (wasted turn) 16%. Only once per turn for its whole group: desperate attack

Items

Habitat (in-game monster list)

Realm of the Mighty · Ondor Cliffs

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Realm of the Mighty – Interior 220% (20% of battles)20% (20% of battles)
Realm of the Mighty – Interior 3joins 2.1% of battlesjoins 2.1% of battles
Realm of the Mighty – Interior 4joins 4.3% of battlesjoins 4.3% of battles
Realm of the Mighty – Interior 6joins 6.2% of battlesjoins 6.2% of battles
Realm of the Mighty – Interior 750% (50% of battles)50% (50% of battles)
Realm of the Mighty – Disc 231% (31% of battles)31% (31% of battles)
Realm of the Mighty – Disc 333% (33% of battles)33% (33% of battles)
Realm of the Mighty – Disc 5joins 3.1% of battlesjoins 3.1% of battles
Realm of the Mighty – Disc 6joins 3.1% of battlesjoins 3.1% of battles
Ondor Cliffs (Starflight Express stop) – to the north of the region, Starflight Express onlyjoins 6% of battlesjoins 6% of battles

Grottoes (treasure maps)

  • Ruins, rank 7: 30% of visible monsters, 33% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Ruins, rank 8: joins 7.4% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Ice, rank 7: 20% of visible monsters, 23% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood

Internal numbers (game records, one per variant): 222.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Special medicine : 3 ; Marauder's maul : 5.

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