DQ9 Encyclopedia

Green dragon

Dragon vert · no. 169 in the monster list
Everything is read from the game's code, unless stated otherwise

These venom-vomiting dragons see humans as mere worms, and will absent-mindedly squish them as soon as they see them.

Even the purest of plants are processed into powerful poisons in their terrifically toxic tummies.

The essentials

  • Earliest in the story: Lonely Coast, in the forest — 71% (71% of battles)
  • Gives: 2,200 EXP, 120 G, Emerald moss (1/16), Dragon scale (1/16)
  • Weak to: earth, light ×1.5
  • It runs away: 7% of its actions: hit fast.
  • Has no effect on it: sleep, fizzle, poison

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
245121782081092,2001200 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): earth, light ×1.5
  • Effects (success rate): 75%: Divine Intervention; 50%: Dazzle, Whack, confusion, stun, paralysis, Blunt, Sap, Decelerate; 25%: Charm; immune: sleep, Fizzle, poison
  • Actions: Attack 52%, Party Pooper 23%, Venom Mist 19%, Flee 6.6%. Conditions (otherwise it picks another slot): Venom Mist: if a character isn't poisoned yet, and under a third has Reverse Cycle; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Party Pooper, Venom Mist

Items

Habitat (in-game monster list)

Lonely Coast · The Magmaroo · Wyrmneck · Pluvi Isle

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Lonely Coast, in the forest71% (71% of battles)71% (71% of battles)
The Magmaroo – Interior - Lv 545% (45% of battles)45% (45% of battles)
The Magmaroo – Interior - Lv 645% (45% of battles)45% (45% of battles)
The Magmaroo – Interior - Lv 723% (23% of battles)23% (23% of battles)
Wyrmneck, everywhere except on the coast25% (25% of battles)25% (25% of battles)
Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Expressjoins 5.4% of battles

Grottoes (treasure maps)

  • Caves, rank 6: 20% of visible monsters, 24% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Water, rank 5: joins 9.5% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
  • Water, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 169.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Emerald moss : 2 ; Dragon scale : 2.

Open in the full encyclopediasearch, filters, my collection, grotto tools