DQ9 Encyclopedia

Grim grinner

Boucliblindé · no. 139 in the monster list
Everything is read from the game's code, unless stated otherwise

Hellish, ice-breathing gnomes that wield a mean shield, and supplement their defence with Defending Champion.

They come from families of long standing in the world of shield collecting, and have stacks of spares.

The essentials

  • Earliest in the story: Eastern Wormwood, on grass — day: 12% (19% of battles); night: 29% (41% of battles)
  • Gives: 760 EXP, 118 G, Cautery sword (1/64), Magic shield (1/64)
  • Weak to: wind, light ×1.5
  • Has no effect on it: fizzle

Family: humanoid — weapons dealing ×1.1: whips

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
110241151761107601180 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, light ×1.5; ice, darkness ×0.75
  • Effects (success rate): 75%: Dazzle, Whack, stun, Blunt, Sap, Decelerate; 50%: sleep, confusion, paralysis; 25%: Charm; immune: Fizzle
  • Actions: Attack 56%, Whipping Boy 27%, “exhales a cool breath!” 11%, Defending Champion 6.6%. Conditions (otherwise it picks another slot): Whipping Boy: if it has at least half its HP and an ally isn't protected; “exhales a cool breath!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Whipping Boy, “exhales a cool breath!”, Defending Champion

Items

Habitat (in-game monster list)

Eastern Wormwood · Western Wormwood

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Eastern Wormwood, on grass12% (19% of battles)29% (41% of battles)
Eastern Wormwood, in the forest or on the coastjoins 5.5% of battlesjoins 5.5% of battles
Western Wormwood, on the dead-tree plain or in the forest13% (13% of battles)14% (14% of battles)

Grottoes (treasure maps)

  • Ice, rank 5: 20% of visible monsters, 27% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 49.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Cautery sword : 4 ; Magic shield : 4.

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