DQ9 Encyclopedia

Grim reaper

Glauque-mitaine · no. 231 in the monster list
Everything is read from the game's code, unless stated otherwise

They render victims helpless with Deceleratle and Kasap, then swoop in to swipe their souls with their savage scythes.

Took on their innocent, doll-like shape to lull travellers into a false sense of security. Their true form is utterly hideous.

The essentials

  • Earliest in the story: Ice, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Gives: 5,000 EXP, 165 G, Minister's mittens (1/64), Blessed boots (1/128)
  • Weak to: light ×2
  • Has no effect on it: sleep, whack, poison, paralysis, blunt, sap

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
596604764483835,0001652 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2; ice, darkness ×0.5
  • Effects (success rate): 75%: Drain Magic; 50%: Dazzle, confusion, Fizzle, stun, Decelerate; 5%: Charm; immune: sleep, Whack, poison, paralysis, Blunt, Sap
  • Actions: Spooky Aura 27%, Blunt 23%, Deceleratle 19%, Kasap 15%, “slices with its scythe twice.” 11%, Attack 6.6%. Conditions (otherwise it picks another slot): Spooky Aura: if a character can still lose spell protection; Blunt: if the attack of a character without Bounce or immunity can still go down; Deceleratle: if two thirds of the party (without Bounce or immunity) can still lose agility; Kasap: if two thirds of the party (without Bounce or immunity) can still lose defence; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Spooky Aura, Blunt, Deceleratle, Kasap, “slices with its scythe twice.”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ice, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Ice, rank 10: 30% of visible monsters, 38% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Ice, rank 11: 23% of visible monsters, 29% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood

Internal numbers (game records, one per variant): 250.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Minister's mittens : 4 ; Blessed boots : 5.

Open in the full encyclopediasearch, filters, my collection, grotto tools