
Grim reaper
They render victims helpless with Deceleratle and Kasap, then swoop in to swipe their souls with their savage scythes.
Took on their innocent, doll-like shape to lull travellers into a false sense of security. Their true form is utterly hideous.
The essentials
- Earliest in the story: Ice, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Gives: 5,000 EXP, 165 G, Minister's mittens (1/64), Blessed boots (1/128)
- Weak to: light ×2
- Has no effect on it: sleep, whack, poison, paralysis, blunt, sap
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 596 | 60 | 476 | 448 | 383 | 5,000 | 165 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2; ice, darkness ×0.5
- Effects (success rate): 75%: Drain Magic; 50%: Dazzle, confusion, Fizzle, stun, Decelerate; 5%: Charm; immune: sleep, Whack, poison, paralysis, Blunt, Sap
- Actions: Spooky Aura 27%, Blunt 23%, Deceleratle 19%, Kasap 15%, “slices with its scythe twice.” 11%, Attack 6.6%. Conditions (otherwise it picks another slot): Spooky Aura: if a character can still lose spell protection; Blunt: if the attack of a character without Bounce or immunity can still go down; Deceleratle: if two thirds of the party (without Bounce or immunity) can still lose agility; Kasap: if two thirds of the party (without Bounce or immunity) can still lose defence; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Spooky Aura, Blunt, Deceleratle, Kasap, “slices with its scythe twice.”
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Ice, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Ice, rank 10: 30% of visible monsters, 38% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Ice, rank 11: 23% of visible monsters, 29% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood
Internal numbers (game records, one per variant): 250.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Minister's mittens : 4 ; Blessed boots : 5.
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DQ9 Encyclopedia
Minister's mittens
Blessed boots