
Grinade
These suspiciously sprightly stones merrily maul opponents, beaming all the while, and bring their boulder buddies into battle.
Although rough and ready in their younger years, the hard edges wear off with time, and most make well-rounded adults.
The essentials
- Earliest in the story: Heights of Loneliness – 2 — 56% (60% of battles)
- Gives: 288 EXP, 86 G, Rockbomb shard (1/16), Flintstone (1/64)
- Weak to: wind ×1.25
- Has no effect on it: drain magic, fizzle, poison
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 75 | 0 | 77 | 103 | 67 | 288 | 86 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind ×1.25
- Effects (success rate): 75%: Blunt, Sap; 50%: Dazzle, sleep, Whack, confusion, paralysis; 25%: stun, Charm; immune: Drain Magic, Fizzle, poison
- Actions: Attack 36%, “grins maliciously.” 27%, “cackles insanely and launches an attack!” 23%, Psyche Up 15%. Only once per turn for its whole group: “grins maliciously.”, “cackles insanely and launches an attack!”
Items
Habitat (in-game monster list)
Heights of Loneliness
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but ignores it if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Heights of Loneliness – 2 | 56% (60% of battles) | 56% (60% of battles) |
| Heights of Loneliness – 3 | joins 1.4% of battles | joins 1.4% of battles |
| Heights of Loneliness – 4 | joins 1.4% of battles | joins 1.4% of battles |
| Heights of Loneliness – 5 | 56% (59% of battles) | 56% (59% of battles) |
| Heights of Loneliness – 6 | 56% (59% of battles) | 56% (59% of battles) |
| Heights of Loneliness – 7 | joins 4.6% of battles | joins 4.6% of battles |
| Heights of Loneliness – 8 | joins 3.3% of battles | joins 3.3% of battles |
Under the hood
Internal numbers (game records, one per variant): 117.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Rockbomb shard : 2 ; Flintstone : 4.
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DQ9 Encyclopedia
Rockbomb shard
Flintstone