
Gruffon
They may be strong and have high HP, but they're just too laid-back to last. Strike first, and you're bound to beat them.
They're so lazy that sometimes they can't even be bothered to eat, and they throw rocks to avoid having to move to attack.
The essentials
- Earliest in the story: Lonely Coast, on grass — day: joins 26% of battles; night: joins 22% of battles
- Gives: 540 EXP, 136 G, Wing of bat (1/8), Terrible tattoo (1/32)
- Weak to: fire, light ×1.25
- Has no effect on it: fizzle
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 136 | 12 | 118 | 106 | 76 | 540 | 136 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, light ×1.25
- Effects (success rate): 75%: sleep, poison, Blunt, Sap, Decelerate; 50%: Dazzle, Whack, confusion, stun, paralysis, Divine Intervention, Charm; immune: Fizzle
- Actions: “grabs a nearby boulder and hurls it hard.” 34%, “is in a gruff!” 33%, Attack 33%. Only once per turn for its whole group: “grabs a nearby boulder and hurls it hard.”, “is in a gruff!”
Items
Habitat (in-game monster list)
Lonely Coast · Mt Ulzuun
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Lonely Coast, on grass | joins 26% of battles | joins 22% of battles |
| Mt Ulzuun, on grass or in the forest | 45% (49% of battles) | 45% (49% of battles) |
| Mt Ulzuun, on rocky ground | 14% (31% of battles) | 14% (31% of battles) |
| Mt Ulzuun (south-east part) | 27% (33% of battles) | 27% (33% of battles) |
Under the hood
Internal numbers (game records, one per variant): 161.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Wing of bat : 1 ; Terrible tattoo : 3.
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DQ9 Encyclopedia
Wing of bat
Terrible tattoo