DQ9 Encyclopedia

Gum shield

Rebonclier · no. 79 in the monster list
Everything is read from the game's code, unless stated otherwise

Be extra careful what you send this monster's way — you might find it coming right Back Atcha.

Luckily for them, the sheer scale of their faces forces the eyes to focus on size rather than sex appeal.

The essentials

  • Earliest in the story: Bloomingdale, on grass — day: 33% (33% of battles); night: 33% (40% of battles)
  • Gives: 226 EXP, 108 G, Light shield (1/64), Iron broadsword (1/128)
  • Weak to: light ×1.25
  • Has no effect on it: fizzle

Family: humanoid — weapons dealing ×1.1: whips

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
8025580101812261080 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×1.25
  • Effects (success rate): 75%: Dazzle, sleep, Whack, confusion, stun, Sap; 50%: paralysis, Charm; immune: Fizzle
  • Actions: Attack 75%, Defend 15%, Back Atcha 11%. Conditions (otherwise it picks another slot): Back Atcha: if it isn't already in that stance. Only once per turn for its whole group: Defend, Back Atcha

Items

Habitat (in-game monster list)

Bloomingdale

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Bloomingdale, on grass33% (33% of battles)33% (40% of battles)
Bloomingdale, in the forestjoins 5.3% of battlesjoins 5.3% of battles
Bloomingdale, on rocky groundjoins 5.6% of battlesjoins 5.6% of battles

Grottoes (treasure maps)

  • Ruins, rank 3: joins 12% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 50.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Light shield : 4 ; Iron broadsword : 5.

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