
Gum shield
Be extra careful what you send this monster's way — you might find it coming right Back Atcha.
Luckily for them, the sheer scale of their faces forces the eyes to focus on size rather than sex appeal.
The essentials
- Earliest in the story: Bloomingdale, on grass — day: 33% (33% of battles); night: 33% (40% of battles)
- Gives: 226 EXP, 108 G, Light shield (1/64), Iron broadsword (1/128)
- Weak to: light ×1.25
- Has no effect on it: fizzle
Family: humanoid — weapons dealing ×1.1: whips
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 80 | 255 | 80 | 101 | 81 | 226 | 108 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×1.25
- Effects (success rate): 75%: Dazzle, sleep, Whack, confusion, stun, Sap; 50%: paralysis, Charm; immune: Fizzle
- Actions: Attack 75%, Defend 15%, Back Atcha 11%. Conditions (otherwise it picks another slot): Back Atcha: if it isn't already in that stance. Only once per turn for its whole group: Defend, Back Atcha
Items
Habitat (in-game monster list)
Bloomingdale
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Bloomingdale, on grass | 33% (33% of battles) | 33% (40% of battles) |
| Bloomingdale, in the forest | joins 5.3% of battles | joins 5.3% of battles |
| Bloomingdale, on rocky ground | joins 5.6% of battles | joins 5.6% of battles |
Grottoes (treasure maps)
- Ruins, rank 3: joins 12% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 50.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Light shield : 4 ; Iron broadsword : 5.
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DQ9 Encyclopedia
Light shield
Iron broadsword