DQ9 Encyclopedia

Hammer horror

Vilerequin marteau · no. 253 in the monster list
Everything is read from the game's code, unless stated otherwise

They whip up a storm with Thin Air, and engulf all in evil with their dark breath. Embrace the light to end their existence.

They loathe the light, and long to lord it over a world wrapped in the dank darkness of the ocean depths.

The essentials

  • Earliest in the story: Water, rank 11: 22% of visible monsters, 29% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Gives: 6,400 EXP, 145 G, Heavy handwear (1/32), Cobra claws (1/128)
  • Weak to: lightning / blast, light ×1.5
  • Has no effect on it: dazzle, sleep, whack, fizzle, stun, poison

Family: aquatic — weapons dealing ×1.1: fans

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
874545865863756,4001452 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast, light ×1.5; darkness ×0.5
  • Effects (success rate): 75%: confusion, paralysis, Blunt; 50%: Sap, Decelerate; 10%: Charm; immune: Dazzle, sleep, Whack, Fizzle, stun, poison
  • Actions: Attack 50%, Thin Air 17%, desperate attack 17%, Dark Breath 16%. Only once per turn for its whole group: Thin Air, Dark Breath, desperate attack

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Water, rank 11: 22% of visible monsters, 29% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Water, rank 12: 21% of visible monsters, 29% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 253.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Heavy handwear : 3 ; Cobra claws : 5.

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