
Hammerhood
Their huge great hammers have them hitting the dirt more often than not, but if they do score a direct hit...
They're discerning fans of good comedy, which is why they think the bag o' laughs' rubbish routine is the biggest joke going.
The essentials
- Earliest in the story: Western Stornway, on grass — day: 31% (36% of battles); night: 19% (23% of battles)
- Gives: 20 EXP, 20 G, Leather kilt (1/64), Oaken club (1/64)
- Weak to: darkness, light ×1.25
- Has no effect on it: fizzle
Family: humanoid — weapons dealing ×1.1: whips
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 20 | 2 | 12 | 18 | 17 | 20 | 20 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness, light ×1.25
- Effects (success rate): 75%: stun, paralysis; immune: Fizzle
- Actions: every other turn: misses and falls (wasted turn); the other turns: misses and falls (wasted turn) 60%, critical hit 40%. Only once per turn for its whole group: misses and falls (wasted turn), critical hit
Items
Habitat (in-game monster list)
Western Stornway · Eastern Stornway · Zere
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Western Stornway, on grass | 31% (36% of battles) | 19% (23% of battles) |
| Western Stornway, in the forest | joins 6.5% of battles | joins 6.5% of battles |
| Eastern Stornway, on grass or in the forest | 33% (39% of battles) | 33% (39% of battles) |
| Zere, on grass or in the poison swamp | joins 7.1% of battles |
Under the hood
Internal numbers (game records, one per variant): 28.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Leather kilt : 4 ; Oaken club : 4.
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Leather kilt
Oaken club