DQ9 Encyclopedia

Hammerhood

Marteleur · no. 13 in the monster list
Everything is read from the game's code, unless stated otherwise

Their huge great hammers have them hitting the dirt more often than not, but if they do score a direct hit...

They're discerning fans of good comedy, which is why they think the bag o' laughs' rubbish routine is the biggest joke going.

The essentials

  • Earliest in the story: Western Stornway, on grass — day: 31% (36% of battles); night: 19% (23% of battles)
  • Gives: 20 EXP, 20 G, Leather kilt (1/64), Oaken club (1/64)
  • Weak to: darkness, light ×1.25
  • Has no effect on it: fizzle

Family: humanoid — weapons dealing ×1.1: whips

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
20212181720200 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness, light ×1.25
  • Effects (success rate): 75%: stun, paralysis; immune: Fizzle
  • Actions: every other turn: misses and falls (wasted turn); the other turns: misses and falls (wasted turn) 60%, critical hit 40%. Only once per turn for its whole group: misses and falls (wasted turn), critical hit

Items

Habitat (in-game monster list)

Western Stornway · Eastern Stornway · Zere

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Western Stornway, on grass31% (36% of battles)19% (23% of battles)
Western Stornway, in the forestjoins 6.5% of battlesjoins 6.5% of battles
Eastern Stornway, on grass or in the forest33% (39% of battles)33% (39% of battles)
Zere, on grass or in the poison swampjoins 7.1% of battles
Under the hood

Internal numbers (game records, one per variant): 28.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Leather kilt : 4 ; Oaken club : 4.

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