DQ9 Encyclopedia

Hammibal

Hannimal · no. 290 in the monster list
Everything is read from the game's code, unless stated otherwise

An impeccably-armoured and impressively massive monster who may look mean, but has a huge heart as well.

Once lived in a lovely palace with his equally lovely daughter, but woke one day to find himself sealed away in a grotto.

The essentials

  • Earliest in the story: Grotto boss, map quality 121-140: 12% of grottoes
  • Gives: 60,000 EXP, 1,822 G, Aggressence (steal 1/32), Warrior's armour (steal 1/128)
  • Weak to: ice ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, poison, paralysis

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
6,00010037244218860,0001,8220 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: stun, Sap; 15%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, poison, paralysis
  • Actions: 2 actions per turn — Attack 48%, Psyche Up 27%, “gives its ball and chain a huge great swing and attacks.” 15%, Raging Roar 11%. Only once per turn for its whole group: Psyche Up, “gives its ball and chain a huge great swing and attacks.”, Raging Roar

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Grotto boss, map quality 121-140: 12% of grottoes
  • Grotto boss, map quality 141-160: 17% of grottoes
  • Grotto boss, map quality 161-180: 22% of grottoes
  • Grotto boss, map quality 181-200: 25% of grottoes
  • Grotto boss, map quality 201-248: 3.5% of grottoes
Under the hood

Internal numbers (game records, one per variant): 335.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Aggressence : 3 ; Warrior's armour : 5.

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