
Harmour
Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.
Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.
The essentials
- Earliest in the story: Western Wormwood, on the dead-tree plain or in the forest — day: joins 6% of battles; night: no
- Gives: 1,300 EXP, 120 G, Silver mail (1/64), Iron mask (1/128)
- Weak to: earth, light ×1.5
- Has no effect on it: dazzle, sleep, drain magic, fizzle, poison, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 145 | 0 | 135 | 180 | 108 | 1,300 | 120 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): earth, light ×1.5; lightning / blast ×0.5
- Effects (success rate): 75%: Sap, Decelerate; 50%: Whack, stun, Blunt; 25%: confusion; 5%: Charm; immune: Dazzle, sleep, Drain Magic, Fizzle, poison, paralysis
- Actions: Attack 67%, Double Up 17%, Multislash 16%. Conditions (otherwise it picks another slot): Double Up: if its attack can still go up. Only once per turn for its whole group: Double Up, Multislash
Items
Habitat (in-game monster list)
Western Wormwood · The Bowhole
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Western Wormwood, on the dead-tree plain or in the forest | joins 6% of battles | |
| The Bowhole – Cave 1 - Lv 1 | joins 13% of battles | joins 13% of battles |
| The Bowhole – Cave 3 - B1 | 20% (27% of battles) | 20% (27% of battles) |
| The Bowhole – Cave 5 - B2 | joins 7% of battles | joins 7% of battles |
| The Bowhole – Cave 6 - B3 | joins 6.9% of battles | joins 6.9% of battles |
Grottoes (treasure maps)
- Fire, rank 6: 20% of visible monsters, 27% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Fire, rank 7: 20% of visible monsters, 26% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood
Internal numbers (game records, one per variant): 192, 279.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Silver mail : 4 ; Iron mask : 5.
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DQ9 Encyclopedia
Silver mail
Iron mask