DQ9 Encyclopedia

Harmour

Hauberserker · no. 147 in the monster list
Everything is read from the game's code, unless stated otherwise

Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.

The essentials

  • Earliest in the story: Western Wormwood, on the dead-tree plain or in the forest — day: joins 6% of battles; night: no
  • Gives: 1,300 EXP, 120 G, Silver mail (1/64), Iron mask (1/128)
  • Weak to: earth, light ×1.5
  • Has no effect on it: dazzle, sleep, drain magic, fizzle, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
14501351801081,3001200 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): earth, light ×1.5; lightning / blast ×0.5
  • Effects (success rate): 75%: Sap, Decelerate; 50%: Whack, stun, Blunt; 25%: confusion; 5%: Charm; immune: Dazzle, sleep, Drain Magic, Fizzle, poison, paralysis
  • Actions: Attack 67%, Double Up 17%, Multislash 16%. Conditions (otherwise it picks another slot): Double Up: if its attack can still go up. Only once per turn for its whole group: Double Up, Multislash

Items

Habitat (in-game monster list)

Western Wormwood · The Bowhole

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Western Wormwood, on the dead-tree plain or in the forestjoins 6% of battles
The Bowhole – Cave 1 - Lv 1joins 13% of battlesjoins 13% of battles
The Bowhole – Cave 3 - B120% (27% of battles)20% (27% of battles)
The Bowhole – Cave 5 - B2joins 7% of battlesjoins 7% of battles
The Bowhole – Cave 6 - B3joins 6.9% of battlesjoins 6.9% of battles

Grottoes (treasure maps)

  • Fire, rank 6: 20% of visible monsters, 27% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Fire, rank 7: 20% of visible monsters, 26% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood

Internal numbers (game records, one per variant): 192, 279.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Silver mail : 4 ; Iron mask : 5.

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