DQ9 Encyclopedia

Healslime

Médigluant · no. 29 in the monster list
Everything is read from the game's code, unless stated otherwise

Unselfish slimes that are always on standby to step in and save others. Often summoned by their monster mates for support.

They greet friends with their right tentacles, foes with their left, and everyone else with\nthe others.

The essentials

  • Earliest in the story: Brigadoom — 24% (33% of battles)
  • Gives: 56 EXP, 30 G, Medicinal herb (1/8), Slimedrop (1/8)
  • Weak to: darkness ×2
  • It runs away: 17% of its actions: hit fast.

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
301030263356302 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×2
  • Effects (success rate): 75%: Dazzle, sleep, confusion, stun, poison, paralysis
  • Actions: Attack 50%, Heal 33%, Flee 17%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Heal: if an ally without Bounce is below half HP. Only once per turn for its whole group: Heal

Items

Habitat (in-game monster list)

Brigadoom · Western Coffinwell · Angel Falls

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Brigadoom24% (33% of battles)24% (33% of battles)
Brigadoom – Interior - B1joins 7.4% of battlesjoins 7.4% of battles
Brigadoom – Interior - North-Western Tower24% (32% of battles)24% (32% of battles)
Brigadoom – Interior - Western Tower24% (32% of battles)24% (32% of battles)
Brigadoom – Interior - Eastern Tower24% (32% of battles)24% (32% of battles)
Western Coffinwell, on the coastjoins 2.7% of battlesjoins 2.7% of battles
Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express only35% (35% of battles)35% (35% of battles)
Under the hood

Internal numbers (game records, one per variant): 15.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Medicinal herb : 1 ; Slimedrop : 1.

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