
Hell niño
Super-heated clouds that travel in packs of Flame-Breath-firing mayhem, trying to turn all to ash. They attack twice at times too.
They see the clouds of the sunset sky as their mothers, and can often be seen gazing heavenward in times of trouble.
The essentials
- Earliest in the story: Khaalag Coast — day: no; night: joins 9.3% of battles
- Gives: 960 EXP, 108 G, Coagulant (1/32), Flame shield (1/128)
- Weak to: light ×2
- Has no effect on it: fizzle, poison, paralysis, charm
Family: elemental
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 125 | 11 | 115 | 145 | 117 | 960 | 108 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2; ice ×1.5; earth ×0.75; fire ×0.5
- Effects (success rate): 75%: stun, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, Blunt, Sap; 25%: confusion; immune: Fizzle, poison, paralysis, Charm
- Actions: 1 or 2 actions per turn (random) — Attack 67%, Fire Breath 23%, “exhales a fierce fire!” 11%. Only once per turn for its whole group: Fire Breath, “exhales a fierce fire!”
Items
Habitat (in-game monster list)
Khaalag Coast · Wyrmtail · Wyrmsmaw · The Magmaroo · Wyrmneck · Ondor Cliffs
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Khaalag Coast | joins 9.3% of battles | |
| Wyrmsmaw | joins 6.5% of battles | |
| The Magmaroo – Interior - Lv 2 | 19% (23% of battles) | 19% (23% of battles) |
| The Magmaroo – Interior - Lv 3 | 19% (23% of battles) | 19% (23% of battles) |
| The Magmaroo – Interior - Lv 4-1 | joins 7.4% of battles | joins 7.4% of battles |
| The Magmaroo – Interior - Lv 4-2 | 27% (32% of battles) | 27% (32% of battles) |
| The Magmaroo – Interior - Lv 5 | joins 5.9% of battles | joins 5.9% of battles |
| The Magmaroo – Interior - Lv 6 | joins 5.9% of battles | joins 5.9% of battles |
| The Magmaroo – Interior - Lv 7 | joins 5.9% of battles | joins 5.9% of battles |
| Ondor Cliffs (Starflight Express stop) – to the north of the region, Starflight Express only | 17% (30% of battles) | 17% (30% of battles) |
Grottoes (treasure maps)
- Fire, rank 5: joins 10% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
- Fire, rank 6: 20% of visible monsters, 29% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 46, 283.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Coagulant : 3 ; Flame shield : 5.
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DQ9 Encyclopedia
Coagulant
Flame shield