DQ9 Encyclopedia

Hell's gatekeeper

Gardien de l'enfer · no. 243 in the monster list
Everything is read from the game's code, unless stated otherwise

These big-boned fellows are no fans of magic, and prefer to protect their pals while waiting for a critical to come good.

Statues possessed by ruinous spirits, they blindly obey their masters' orders, and stamp out all who stand against them.

The essentials

  • Earliest in the story: Fire, rank 11: 22% of visible monsters, 27% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Gives: 6,200 EXP, 95 G, Hades' helm (1/64), Hela's hammer (1/128)
  • Weak to: lightning / blast, light ×1.5

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
996265356451156,200950 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast, light ×1.5; darkness ×0.75
  • Effects (success rate): 75%: sleep; 50%: Dazzle, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 10%: Charm
  • Actions: Attack 59%, Forbearance 27%, desperate attack 15%. Conditions (otherwise it picks another slot): Forbearance: if it has half its HP and a third of its allies are below half HP. Only once per turn for its whole group: Forbearance, desperate attack

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Fire, rank 11: 22% of visible monsters, 27% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Fire, rank 12: 21% of visible monsters, 28% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 333.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Hades' helm : 4 ; Hela's hammer : 5.

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