DQ9 Encyclopedia

Icikiller

Glaciatueur · no. 132 in the monster list
Everything is read from the game's code, unless stated otherwise

Impervious to ice attacks, these long-nailed nightmares cast Moreheal and Bounce to keep things on an even keel.

Their claws of cold are built by brrearthenwarriors, who hone them to the heights of hardness by tearing down frozen trees.

The essentials

  • Earliest in the story: Snowberia — day: joins 5.4% of battles; night: no
  • Gives: 1,050 EXP, 172 G, Scale armour (1/16), Crow's claws (1/64)
  • Weak to: fire ×1.5

Family: humanoid — weapons dealing ×1.1: whips

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
140241401441361,0501724 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire ×1.5; ice ×0.5
  • Effects (success rate): 75%: Dazzle, poison, Blunt, Sap, Decelerate; 50%: sleep, Whack, confusion, Fizzle, stun, paralysis; 15%: Charm
  • Actions: Attack 45%, Midheal 27%, Bounce 27%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Midheal: if an ally without Bounce is below half HP; Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: Midheal

Items

Habitat (in-game monster list)

Snowberia · Cringle Coast · The Old School

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Snowberiajoins 5.4% of battles
Cringle Coast, on snow or in the forestjoins 10% of battlesjoins 7.7% of battles
Cringle Coast, on the coast50% (66% of battles)71% (78% of battles)
The Old School – Interior - B2joins 3.2% of battlesjoins 3.2% of battles

Grottoes (treasure maps)

  • Ice, rank 5: 20% of visible monsters, 29% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
  • Ice, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 259.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Scale armour : 2 ; Crow's claws : 4.

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