
Icikiller
Impervious to ice attacks, these long-nailed nightmares cast Moreheal and Bounce to keep things on an even keel.
Their claws of cold are built by brrearthenwarriors, who hone them to the heights of hardness by tearing down frozen trees.
The essentials
- Earliest in the story: Snowberia — day: joins 5.4% of battles; night: no
- Gives: 1,050 EXP, 172 G, Scale armour (1/16), Crow's claws (1/64)
- Weak to: fire ×1.5
Family: humanoid — weapons dealing ×1.1: whips
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 140 | 24 | 140 | 144 | 136 | 1,050 | 172 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire ×1.5; ice ×0.5
- Effects (success rate): 75%: Dazzle, poison, Blunt, Sap, Decelerate; 50%: sleep, Whack, confusion, Fizzle, stun, paralysis; 15%: Charm
- Actions: Attack 45%, Midheal 27%, Bounce 27%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Midheal: if an ally without Bounce is below half HP; Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: Midheal
Items
Habitat (in-game monster list)
Snowberia · Cringle Coast · The Old School
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Snowberia | joins 5.4% of battles | |
| Cringle Coast, on snow or in the forest | joins 10% of battles | joins 7.7% of battles |
| Cringle Coast, on the coast | 50% (66% of battles) | 71% (78% of battles) |
| The Old School – Interior - B2 | joins 3.2% of battles | joins 3.2% of battles |
Grottoes (treasure maps)
- Ice, rank 5: 20% of visible monsters, 29% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
- Ice, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 259.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Scale armour : 2 ; Crow's claws : 4.
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Scale armour
Crow's claws