
Killing machine
These super-fast, multi-tasking military machines always attack twice per turn, and know an astounding amount of abilities.
Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.
The essentials
- Earliest in the story: Tower of Nod – Lv 1 — 31% (38% of battles)
- Gives: 1,880 EXP, 168 G, Iron nails (1/16), Seed of agility (1/256)
- Weak to: light ×1.5
- Has no effect on it: dazzle, sleep, whack, drain magic, fizzle, poison, paralysis, charm
Family: machine — weapons dealing ×1.1: claws
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 182 | 0 | 155 | 216 | 164 | 1,880 | 168 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×1.5; lightning / blast ×1.25; fire ×0.75
- Effects (success rate): 75%: Blunt, Sap, Decelerate, Divine Intervention; 25%: confusion, stun; immune: Dazzle, sleep, Whack, Drain Magic, Fizzle, poison, paralysis, Charm
- Actions: 2 actions per turn — Attack 33%, “makes a violent slashing attack!” 27%, “draws its bow all the way back and lets loose an arrow.” 19%, Kacrackle Slash 15%, “attacks with its laser.” 6.6%. Only once per turn for its whole group: “makes a violent slashing attack!”, “draws its bow all the way back and lets loose an arrow.”, Kacrackle Slash, “attacks with its laser.”
Items
Habitat (in-game monster list)
Tower of Nod · The Gittish Empire · Gittingham Palace · Djust Desert
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tower of Nod – Lv 1 | 31% (38% of battles) | 31% (38% of battles) |
| Tower of Nod – Lv 3 | 24% (24% of battles) | 24% (24% of battles) |
| Tower of Nod – Lv 5 | 14% (21% of battles) | 14% (21% of battles) |
| Tower of Nod – Lv 5 Exterior | 14% (21% of battles) | 14% (21% of battles) |
| The Gittish Empire | 8.7% (8.7% of battles) | 8.7% (8.7% of battles) |
| Gittingham Palace – East | joins 6.9% of battles | joins 6.9% of battles |
| Gittingham Palace – West | joins 6.9% of battles | joins 6.9% of battles |
| Gittingham Palace – North Lv 1 | 31% (31% of battles) | 31% (31% of battles) |
| Gittingham Palace – North Lv 2 | 31% (31% of battles) | 31% (31% of battles) |
| Gittingham Palace – Lv 1 | 31% (35% of battles) | 31% (35% of battles) |
| Gittingham Palace – Lv 2 | joins 5% of battles | joins 5% of battles |
| Gittingham Palace – Lv 3 | joins 5% of battles | joins 5% of battles |
| Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only | 24% (36% of battles) | 24% (36% of battles) |
Grottoes (treasure maps)
- Ruins, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
- Ruins, rank 6: joins 9.8% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Ice, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Fire, rank 6: 20% of visible monsters, 25% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 178.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron nails : 2 ; Seed of agility : 6.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Iron nails
Seed of agility