DQ9 Encyclopedia

Killing machine

Machine à tuer · no. 174 in the monster list
Everything is read from the game's code, unless stated otherwise

These super-fast, multi-tasking military machines always attack twice per turn, and know an astounding amount of abilities.

Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.

The essentials

  • Earliest in the story: Tower of Nod – Lv 1 — 31% (38% of battles)
  • Gives: 1,880 EXP, 168 G, Iron nails (1/16), Seed of agility (1/256)
  • Weak to: light ×1.5
  • Has no effect on it: dazzle, sleep, whack, drain magic, fizzle, poison, paralysis, charm

Family: machine — weapons dealing ×1.1: claws

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
18201552161641,8801682 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×1.5; lightning / blast ×1.25; fire ×0.75
  • Effects (success rate): 75%: Blunt, Sap, Decelerate, Divine Intervention; 25%: confusion, stun; immune: Dazzle, sleep, Whack, Drain Magic, Fizzle, poison, paralysis, Charm
  • Actions: 2 actions per turn — Attack 33%, “makes a violent slashing attack!” 27%, “draws its bow all the way back and lets loose an arrow.” 19%, Kacrackle Slash 15%, “attacks with its laser.” 6.6%. Only once per turn for its whole group: “makes a violent slashing attack!”, “draws its bow all the way back and lets loose an arrow.”, Kacrackle Slash, “attacks with its laser.”

Items

Habitat (in-game monster list)

Tower of Nod · The Gittish Empire · Gittingham Palace · Djust Desert

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Nod – Lv 131% (38% of battles)31% (38% of battles)
Tower of Nod – Lv 324% (24% of battles)24% (24% of battles)
Tower of Nod – Lv 514% (21% of battles)14% (21% of battles)
Tower of Nod – Lv 5 Exterior14% (21% of battles)14% (21% of battles)
The Gittish Empire8.7% (8.7% of battles)8.7% (8.7% of battles)
Gittingham Palace – Eastjoins 6.9% of battlesjoins 6.9% of battles
Gittingham Palace – Westjoins 6.9% of battlesjoins 6.9% of battles
Gittingham Palace – North Lv 131% (31% of battles)31% (31% of battles)
Gittingham Palace – North Lv 231% (31% of battles)31% (31% of battles)
Gittingham Palace – Lv 131% (35% of battles)31% (35% of battles)
Gittingham Palace – Lv 2joins 5% of battlesjoins 5% of battles
Gittingham Palace – Lv 3joins 5% of battlesjoins 5% of battles
Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only24% (36% of battles)24% (36% of battles)

Grottoes (treasure maps)

  • Ruins, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
  • Ruins, rank 6: joins 9.8% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Ice, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Fire, rank 6: 20% of visible monsters, 25% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 178.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron nails : 2 ; Seed of agility : 6.

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