
King cureslime
They may look like mere support slimes, but as well as Fullheal and Omniheal, they can put their weight behind big body blows.
Their emerald insides are stuffed with the stuff that spells are made of, and any magic they cast is built to last.
The essentials
- Earliest in the story: Caves, rank 7: 25% of visible monsters, 33% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
- Gives: 3,030 EXP, 174 G, Slimedrop (1/64), Slime crown (1/128)
- Weak to: darkness ×1.5
- Has no effect on it: whack, paralysis
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 256 | 255 | 216 | 235 | 101 | 3,030 | 174 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×1.5; light ×0.5
- Effects (success rate): 50%: Dazzle, sleep, confusion, Fizzle, stun, poison, Decelerate; 10%: Charm; immune: Whack, paralysis
- Actions: Omniheal 27%, Attack 25%, “puffs up and smothers the target!” 23%, “throws its considerable weight into a heavy attack.” 15%, Fullheal 11%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Omniheal, “throws its considerable weight into a heavy attack.”, Fullheal
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Caves, rank 7: 25% of visible monsters, 33% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
- Water, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
- Water, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 180.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slimedrop : 4 ; Slime crown : 5.
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Slimedrop
Slime crown