
King Godfrey
Spirit of Godfrey of the House of Gitt, who dozed in the depths of the Quarantomb, north-west of Coffinwell.
Planned to hand over the castle and kingship of Coffinwell when his son Godwyn came of age, but was killed before he could.
The essentials
- Earliest in the story: Gittingham Palace, post-game, quest 145 “Mysterious Monarch”: King Godfrey (once)
- Gives: 42,000 EXP, 4,750 G, Ruby of protection (100%)
- Weak to: wind, light ×1.25
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis
Family: ??? (bosses and unique monsters)
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 4,575 | 255 | 295 | 300 | 159 | 42,000 | 4,750 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Battle: Gittingham Palace, post-game, quest 145 “Mysterious Monarch” — pattern A
- Elements (damage taken): wind, light ×1.25; darkness ×0.5
- Effects (success rate): 50%: Sap, Decelerate; 25%: Divine Intervention; 15%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 27%, Kafrizz 23%, “flings the ball from the top of its staff!” 19%, switches to pattern B 15%, Disruptive Wave 11%, Thin Air 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kafrizz, “flings the ball from the top of its staff!”, Disruptive Wave, Thin Air
Battle: Gittingham Palace, post-game, quest 145 “Mysterious Monarch” — pattern B
- Actions: 2 actions per turn — Attack 33%, Kasap 23%, “flings the ball from the top of its staff!” 19%, Kacrack 15%, switches to pattern A 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kasap: if a character's defence can still go down. Only once per turn for its whole group: Kasap, “flings the ball from the top of its staff!”, Kacrack
Items
Story and quests
- Gittingham Palace, post-game, quest 145 “Mysterious Monarch”: King Godfrey (once)
Habitat (in-game monster list)
Gittingham Palace
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Under the hood
Internal numbers (game records, one per variant): 342, 760.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Ruby of protection : 0.
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Ruby of protection