DQ9 Encyclopedia

King Godwyn

Roi Govin de Klenfer · no. 274 in the monster list
Everything is read from the game's code, unless stated otherwise

King Godwyn of the House of Gitt's ultimate form. Far fiercer than any of the Triumgorate, he was a truly formidable foe.

Consumed by his ambitions of three centuries ago, he tried to use the fyggs to take over the world. He also murdered Aquila.

The essentials

  • Earliest in the story: Gittingham Palace, Gittish Empire: King Godwyn (once) (2 battles)
  • Gives: 0 – 26,500 EXP, 0 – 6,000 G, Sceptre of Gitt (100%)
  • Weak to: wind, light ×1.25
  • Has no effect on it: dazzle, sleep, whack, confusion, poison, paralysis, charm

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
Battle: Gittingham Palace, Gittish Empire1,970255168266145000 %
Battle: Gittingham Palace, Gittish Empire (2)3,25025522026615526,5006,0000 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Battle: Gittingham Palace, Gittish Empire

  • Elements (damage taken): wind, light ×1.25; darkness ×0.5
  • Effects (success rate): 75%: Sap, Divine Intervention; 25%: Fizzle, stun, Blunt, Decelerate; immune: Dazzle, sleep, Whack, confusion, poison, paralysis, Charm
  • Actions: 1 action on odd turns, 2 on even turns — Attack 33%, “flings the ball from the top of its staff!” 23%, Kafrizz 19%, Disruptive Wave 15%, Thin Air 11%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Kafrizz: only on a character without Bounce; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…). Only once per turn for its whole group: “flings the ball from the top of its staff!”, Kafrizz, Disruptive Wave, Thin Air

Battle: Gittingham Palace, Gittish Empire — pattern A

  • Elements (damage taken): light ×1.5; fire, wind ×1.25; ice, earth ×0.75; darkness ×0.5
  • Effects (success rate): 75%: Sap; 50%: Decelerate, Divine Intervention; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Charm
  • Actions: 2 actions per turn — Attack 27%, Kafrizz 23%, switches to pattern B 19%, switches to pattern C 15%, Disruptive Wave 11%, desperate attack 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kafrizz, Disruptive Wave, desperate attack

Battle: Gittingham Palace, Gittish Empire — pattern B

  • Actions: 2 actions per turn — turn 1: Attack or Magic Barrier; turn 2: Kafrizz; turn 3: switches to pattern A (50/50, then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Magic Barrier: if a character can cast spells and an ally isn't fully protected yet. Only once per turn for its whole group: Magic Barrier, Kafrizz

Battle: Gittingham Palace, Gittish Empire — pattern C

  • Actions: 2 actions per turn — turn 1: Attack or Kabuff; turn 2: Inferno or Attack; turn 3: switches to pattern A (50/50, then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up; Inferno: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kabuff, Inferno

Items

Story and quests

  • Gittingham Palace, Gittish Empire: King Godwyn (once) (2 battles)

Habitat (in-game monster list)

Gittingham Palace

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 316, 317, 748, 749.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Sceptre of Gitt : 0.

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