
King Godwyn
King Godwyn of the House of Gitt's ultimate form. Far fiercer than any of the Triumgorate, he was a truly formidable foe.
Consumed by his ambitions of three centuries ago, he tried to use the fyggs to take over the world. He also murdered Aquila.
The essentials
- Earliest in the story: Gittingham Palace, Gittish Empire: King Godwyn (once) (2 battles)
- Gives: 0 – 26,500 EXP, 0 – 6,000 G, Sceptre of Gitt (100%)
- Weak to: wind, light ×1.25
- Has no effect on it: dazzle, sleep, whack, confusion, poison, paralysis, charm
Family: ??? (bosses and unique monsters)
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Battle: Gittingham Palace, Gittish Empire | 1,970 | 255 | 168 | 266 | 145 | 0 | 0 | 0 % |
| Battle: Gittingham Palace, Gittish Empire (2) | 3,250 | 255 | 220 | 266 | 155 | 26,500 | 6,000 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Battle: Gittingham Palace, Gittish Empire
- Elements (damage taken): wind, light ×1.25; darkness ×0.5
- Effects (success rate): 75%: Sap, Divine Intervention; 25%: Fizzle, stun, Blunt, Decelerate; immune: Dazzle, sleep, Whack, confusion, poison, paralysis, Charm
- Actions: 1 action on odd turns, 2 on even turns — Attack 33%, “flings the ball from the top of its staff!” 23%, Kafrizz 19%, Disruptive Wave 15%, Thin Air 11%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Kafrizz: only on a character without Bounce; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…). Only once per turn for its whole group: “flings the ball from the top of its staff!”, Kafrizz, Disruptive Wave, Thin Air
Battle: Gittingham Palace, Gittish Empire — pattern A
- Elements (damage taken): light ×1.5; fire, wind ×1.25; ice, earth ×0.75; darkness ×0.5
- Effects (success rate): 75%: Sap; 50%: Decelerate, Divine Intervention; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Charm
- Actions: 2 actions per turn — Attack 27%, Kafrizz 23%, switches to pattern B 19%, switches to pattern C 15%, Disruptive Wave 11%, desperate attack 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kafrizz, Disruptive Wave, desperate attack
Battle: Gittingham Palace, Gittish Empire — pattern B
- Actions: 2 actions per turn — turn 1: Attack or Magic Barrier; turn 2: Kafrizz; turn 3: switches to pattern A (50/50, then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Magic Barrier: if a character can cast spells and an ally isn't fully protected yet. Only once per turn for its whole group: Magic Barrier, Kafrizz
Battle: Gittingham Palace, Gittish Empire — pattern C
- Actions: 2 actions per turn — turn 1: Attack or Kabuff; turn 2: Inferno or Attack; turn 3: switches to pattern A (50/50, then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up; Inferno: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kabuff, Inferno
Items
Story and quests
- Gittingham Palace, Gittish Empire: King Godwyn (once) (2 battles)
Habitat (in-game monster list)
Gittingham Palace
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Under the hood
Internal numbers (game records, one per variant): 316, 317, 748, 749.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Sceptre of Gitt : 0.
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Sceptre of Gitt