
King slime
These superior slimes ooze authority, bringing their bulk to bear on opponents and mending mates with Multiheal.
They're built when bands of blobby buddies stick together to find strength in numbers.
The essentials
- Earliest in the story: Bloomingdale, on grass — 8 slimes merging
- Gives: 600 EXP, 164 G, Slimedrop (1/8), Slime crown (1/256)
- Weak to: darkness ×2
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 245 | 32 | 136 | 95 | 75 | 600 | 164 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×2; light ×0.5
- Effects (success rate): 75%: Fizzle, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, confusion, Charm; 25%: stun, paralysis
- Actions: Attack 33%, “puffs up and smothers the target!” 23%, “throws its considerable weight into a heavy attack.” 19%, Multiheal 15%, “is assessing the situation.” 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Multiheal: if two thirds of its allies are below half HP. Only once per turn for its whole group: “puffs up and smothers the target!”, “throws its considerable weight into a heavy attack.”, Multiheal, “is assessing the situation.”
Items
Habitat (in-game monster list)
Bloomingdale · Pluvi Isle · Angel Falls
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Bloomingdale, on grass | 8 slimes merging | 8 slimes merging |
| Bloomingdale (islet) – to the west of the region, by ship or Starflight Express | 8 slimes merging | 8 slimes merging |
| Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Express | joins 5.4% of battles | |
| Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express only | 15% (34% of battles) | 15% (34% of battles) |
Grottoes (treasure maps)
- Water, rank 2: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 179.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slimedrop : 1 ; Slime crown : 6.
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Slimedrop
Slime crown