DQ9 Encyclopedia

Larstastnaras

Larstastnaras · no. 266 in the monster list
Everything is read from the game's code, unless stated otherwise

The true form of Sarantsatsral, the wicked witch who tried to take control of the plains by bending Batkhaan's ear.

She was once a run-of-the-mill nobody of a monster, but found a fygg and her fortunes changed for the fatter.

The essentials

  • Earliest in the story: Batsureg, Batsureg, Gerzuun: Larstastnaras (once)
  • Gives: 8,200 EXP, 2,000 G, Enchanted stone (100%)
  • Weak to: light ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, poison, paralysis

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1,562255140150958,2002,0000 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×1.5; fire, ice ×1.25; wind, lightning / blast ×0.75; earth ×0.5
  • Effects (success rate): 75%: Divine Intervention; 50%: Sap, Decelerate; 25%: stun, Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, poison, paralysis
  • Actions: 2 actions per turn — Attack 45%, Magic Barrier 23%, Boom 15%, Downwind 11%, Dazzle 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Magic Barrier: if a character can cast spells and an ally isn't fully protected yet; Dazzle: if a character isn't Dazzled. Only once per turn for its whole group: Magic Barrier, Boom, Downwind, Dazzle

Items

Story and quests

  • Batsureg, Batsureg, Gerzuun: Larstastnaras (once)

Habitat (in-game monster list)

Batsureg

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 309.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Enchanted stone : 0.

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