
Leafy larrikin
They flutter their leafy bodies to evade attack, and sometimes summon their buddies, the badger magers.
“'Cross the breezy autumn's eve,\nThrough the dells of Coffinwell,\nLo, how the larrikin larks!”\nL. Larrikin
The essentials
- Earliest in the story: Eastern Coffinwell, on grass — day: 47% (47% of battles); night: 33% (33% of battles)
- Gives: 42 EXP, 28 G, Moonwort bulb (1/8), Strong medicine (1/32)
- Weak to: fire, darkness, light ×1.25
- It runs away: 29% of its actions: hit fast.
- Has no effect on it: fizzle
Family: plant — weapons dealing ×1.1: axes
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 36 | 6 | 40 | 28 | 66 | 42 | 28 | 8 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, darkness, light ×1.25
- Effects (success rate): 75%: Dazzle, Whack, confusion, Charm; immune: Fizzle
- Actions: Attack 41%, Flee 29%, “calls for backup.” 19%, “calls for backup.” 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); “calls for backup.”: if there's room for reinforcements; “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: “calls for backup.”
Items
Habitat (in-game monster list)
Eastern Coffinwell
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Eastern Coffinwell, on grass | 47% (47% of battles) | 33% (33% of battles) |
Under the hood
Internal numbers (game records, one per variant): 78.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Moonwort bulb : 1 ; Strong medicine : 3.
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DQ9 Encyclopedia
Moonwort bulb
Strong medicine