DQ9 Encyclopedia

Leery lout

Bouclieux · no. 31 in the monster list
Everything is read from the game's code, unless stated otherwise

Mostly found cowering behind cover, even when countering, but, interestingly, the originator of the Blockenspiel ability.

Their shields are their best buddies, and they spend many a happy hour chatting away to them when not busy battling.

The essentials

  • Earliest in the story: Brigadoom — 29% (38% of battles)
  • Gives: 68 EXP, 34 G, Leather shield (1/16), Bronze shield (1/128)
  • Weak to: darkness, light ×1.25
  • It runs away: 19% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: humanoid — weapons dealing ×1.1: whips

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
3625540283568340 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness, light ×1.25
  • Effects (success rate): 75%: sleep, poison, paralysis; immune: Fizzle
  • Actions: Attack 48%, Blockenspiel 23%, Flee 19%, Defend 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Blockenspiel, Defend

Items

Habitat (in-game monster list)

Brigadoom

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Brigadoom29% (38% of battles)29% (38% of battles)
Brigadoom – Interior - B1joins 10% of battlesjoins 10% of battles
Under the hood

Internal numbers (game records, one per variant): 48.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Leather shield : 2 ; Bronze shield : 5.

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