
Leery lout
Mostly found cowering behind cover, even when countering, but, interestingly, the originator of the Blockenspiel ability.
Their shields are their best buddies, and they spend many a happy hour chatting away to them when not busy battling.
The essentials
- Earliest in the story: Brigadoom — 29% (38% of battles)
- Gives: 68 EXP, 34 G, Leather shield (1/16), Bronze shield (1/128)
- Weak to: darkness, light ×1.25
- It runs away: 19% of its actions: hit fast.
- Has no effect on it: fizzle
Family: humanoid — weapons dealing ×1.1: whips
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 36 | 255 | 40 | 28 | 35 | 68 | 34 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness, light ×1.25
- Effects (success rate): 75%: sleep, poison, paralysis; immune: Fizzle
- Actions: Attack 48%, Blockenspiel 23%, Flee 19%, Defend 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Blockenspiel, Defend
Items
Habitat (in-game monster list)
Brigadoom
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Brigadoom | 29% (38% of battles) | 29% (38% of battles) |
| Brigadoom – Interior - B1 | joins 10% of battles | joins 10% of battles |
Under the hood
Internal numbers (game records, one per variant): 48.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Leather shield : 2 ; Bronze shield : 5.
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Leather shield
Bronze shield